I'm trying my best to describe it: I've got a 3D sloped surface, and I wanna know the height(Z) it is at any given point inside of it. I have the sur ...
I'm trying my best to describe it: I've got a 3D sloped surface, and I wanna know the height(Z) it is at any given point inside of it. I have the sur ...
I'm trying to create a simple game where my character has deal with a maze, in visual basic 2019 I cannot stop my character(picturebox) from passing t ...
I'm working on a platformer and one thing I want to make for it are bounce pads. But to do that, I need a way for the effect take place only if the pl ...
Here's what I have for my 3D code, on my Player. Debug.Log() does not print to console, nor does any other output. Very simple code and I cannot fi ...
I am a beginner and I am making a space shooter game in Netbeans. I want if the spacecraft's bullet hits the enemy's bullet that the 2 bullets are rem ...
I am making a 2D platforming game in unity. For some reason, the player is getting stuck in the wall. I have used a Tilemap for the wall, then used ti ...
I am following along with creating the Obstacle Game from Game Programming with Unity and C# by Casey Hardman. I have reached the point in the first f ...
I'm making a racing game with almost realistic cars in pygame. I made the cars succesfully and I want to make the car move a bit slower when it's not ...
In my Jump and Run game you don't get damage when you're are colliding into the enemy from the back but it's working when you're hitting it from it's ...
My game is a shooting game for school. I need help on the collision between my bullet and my enemy. I have placed the bullet class with my player but ...
So my movement isn't instant. You accelerate and decelerate. I use two floats starting at 0, going to 1, to calculate my movement speed. Here it is: ...
I am making a game in unity where you launch a ball into enemies and on collision they get damaged. I want to add a particle effect at the point where ...
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I am working on a google chrome dinosaur chrome clone using an SDL template and I have an issue where the character is not stopping once he hits the f ...
How do you get a certain object to hit another object? I am making a game where trash is falling from the sky, you are meant to drag and drop the tra ...
I have created a pause screen Area2D for my game, in any case the player goes AFK. I wrote a code so whenever the key P is pressed it appears and ever ...
I've been trying to make it so when a KinematicBody2D enters an Area2d, the Area2D disappears, what should I do? I have absolutely zero clue how to d ...
so I'm creating a billiard ball simulation. The current version I have calculates the new position of the ball for each step, but I would like to crea ...
I'm creating a scene in A-frame and the physics system is given by ammo driver. I'm trying to import a model 3D (create in Blender) with it's own mesh ...
I'm getting the error: Cannot convert value of type 'SKSpriteNode.Type' to expected argument type 'SKSpriteNode' I've been having trouble just trying ...