I am pretty new to iOS, I am facing a small problem about the CAKeyframeAnimation, I want to animate a view to a certain path of another view layer. it is already successfully animating. However, the position of the animation is not what i expected.
As you can see in my code. I create a UIView(myView) with round bounds. I want another view(square) to follow the orbit of myView's bounds. I already set the myView's centre to the middle of the screen. then I try to get the CGPath of myView and set it to CAKeyframeAnimation's path. However, the square is rotate somewhere else, not on the bounds of myView. Could anyone help me? thanks
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let square = UIView()
square.frame = CGRect(x: 0, y: 0, width: 20, height: 20)
square.backgroundColor = UIColor.redColor()
self.view.addSubview(square)
let bounds = CGRect(x: 0, y: 0, width: 200, height: 200)
let myView = UIView(frame: bounds)
myView.center = self.view.center
myView.layer.cornerRadius = bounds.width/2
myView.layer.borderWidth = 10
myView.layer.borderColor = UIColor.brownColor().CGColor
self.view.addSubview(myView)
var orbit = CAKeyframeAnimation(keyPath: "position")
orbit.path = CGPathCreateWithEllipseInRect(myView.layer.bounds, nil)
orbit.rotationMode = kCAAnimationRotateAuto
orbit.repeatCount = Float.infinity
orbit.duration = 5.0
square.layer.addAnimation(orbit, forKey: "orbit")
}
The frame
"describes the view's location and size in its superview's coordinate system," whereas bounds
"describes the view's location and size in its own coordinate system."
So if you're building the path from bounds
, then square
would have to be a subview of myView
. If you constructed the path using the frame
of myView
, then square
could be a subview of view
.
So, I find another solution, instead of create the CGPath
based on some view already existed, I used
let myPath = UIBezierPath(arcCenter: myView.center, radius: bounds.width/2, startAngle: CGFloat(-(CGFloat(M_PI_2))), endAngle: CGFloat((2.0 * M_PI - M_PI_2)), clockwise: true).CGPath
in this way, I can specify the centre point of the UIBezierPath
.
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