I'm messing with SteamAPI in order to learn some NodeJS. Right now I'm trying to get games's info after an initial request to get the player's profile, once I have the games IDs stored in an array. The point is that I don't know how to "return" an array AFTER the whole ID array is iterated and all results has come from the server.
function getThumbs(game) {
return rq(
'http://store.steampowered.com/api/appdetails?appids=' + game,
{json: true},
function (error, response, bd) {
if(response.statusCode === 200 && bd[game].data) {
return bd[game].data.screenshots;
}
});
}
function getGamesThumbnails(games) {
var deferred = $q.defer(),
queue = [];
for (var y = 0; y < games.length; y++) {
var game = games[y];
var thumbs = getThumbs(game);
queue.push(thumbs);
}
$q.all(queue).then(
function (data) {
deferred.resolve(data);
},
function (err) {
deferred.reject(err)
}
);
return deferred.promise;
}
app.get('/blog',function(client_req,client_res){
rq('http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=' + key + '&steamid=blablabla&format=json', function (error, response, body) {
var data = JSON.parse(body);
var games = data.response.games.map(function (game) {
return game.appid;
});
getGamesThumbnails(games).then(function (data) {
console.log(data)
})
});
});
Your getThumbs()
function does not return a promise. $q.all only works on an array containing promises, whereas rq
uses callbacks.
Try this:
function getThumbs(game) {
var deferred = $q.defer(),
rq(
'http://store.steampowered.com/api/appdetails?appids=' + game,
{json: true},
function (error, response, bd) {
if(response.statusCode === 200 && bd[game].data) {
deferred.resolve(bd[game].data.screenshots);
}
});
return deferred.promise;
}
Basically, you should use a callback, because like you are doing in getThumbs
you are returning the object, while you should return the value bd[game].data.screenshots;
function getThumbs(game, cb) {
return rq(
'http://store.steampowered.com/api/appdetails?appids=' + game,
{json: true},
function (error, response, bd) {
if(response.statusCode === 200 && bd[game].data) {
cb(null, bd[game].data.screenshots);
}
});
}
function getGamesThumbnails(games) {
var deferred = $q.defer(),
queue = [];
for (var y = 0; y < games.length; y++) {
var game = games[y];
getThumbs(game, function(err, value) {
queue.push(value);
});
}
$q.all(queue).then(
function (data) {
deferred.resolve(data);
},
function (err) {
deferred.reject(err)
}
);
return deferred.promise;
}
And plust to return the response to the client you have to use the client_res.send(VALUE)
so the bottom part would become like this:
app.get('/blog',function(client_req,client_res){
rq('http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=' + key + '&steamid=blablabla&format=json', function (error, response, body) {
var data = JSON.parse(body);
var games = data.response.games.map(function (game) {
return game.appid;
});
getGamesThumbnails(games).then(function (data) {
client_res.send(data);
console.log(data)
})
});
});
Thank you both! I tried Yuri's approach, but $q.all it doesn't seem to resolve the array of promises (nothing happens after the last request from getThumbs())
for (var y = 0; y < games.length; y++) {
var game = games[y];
var thumbs = getThumbs(game);
queue.push(thumbs);
}
$q.all(queue).then(
function (data) {
console.log(data)
deferred.resolve(data);
},
function (err) {
deferred.reject(err)
}
);
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