I've asked before that question.
How to pass C++ Struct To C# DLL ?
Now I'm trying to nested struct marshal.
I've replaced structs like that.
typedef struct TKeyValue
{
char Key[15];
char Value[15];
} TKeyValue;
typedef struct MyStruct
{
TKeyValue *KeyValues[1];
} TMyStruct;
typedef int (__stdcall *DoSomething)(char [],char[],TMyStruct *);
calling DLL function
void __fastcall TForm1::btnInvokeMethodClick(TObject *Sender)
{
wchar_t buf[256];
String DLL_FILENAME = "ClassLibrary1.dll";
HINSTANCE dllHandle = NULL;
dllHandle = LoadLibrary(DLL_FILENAME.c_str());
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buf, 256, NULL);
OutputDebugStringW(buf);
if(dllHandle == NULL) return;
DoSomething xDoSomething = (DoSomething)GetProcAddress(dllHandle, "DoSomething");
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buf, 256, NULL);
OutputDebugStringW(buf);
if (xDoSomething == NULL) return;
try
{
TMyStruct aMyStruct;
char parameter1[15];
char parameter2[15];
strcpy(parameter1,"value1");
strcpy(parameter2,"value2");
int result = xDoSomething(parameter1,parameter2,&aMyStruct);
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buf, 256, NULL);
OutputDebugStringW(buf);
//access violation at this line
ShowMessage(aMyStruct.KeyValue[0]->Key);
}
catch(EAccessViolation &err)
{
ShowMessage(err.Message);
}
FreeLibrary(dllHandle);
C# Side
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct KeyValue
{
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 15)]
public string Key;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 15)]
public string Value;
}
[ComVisible(true)]
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct MyStruct
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
public KeyValue[] KeyValues;
}
[DllExport("DoSomething", CallingConvention = CallingConvention.StdCall)]
public static int DoSomething(string tcKnVkn, string sifre, ref MyStruct myStruct)
{
try
{
MyStruct.KeyValues[0].Key = "key 1";
MyStruct.KeyValues[0].Value = "value 1";
}
catch (Exception e)
{
System.Windows.Forms.MessageBox.Show(e.Message);
}
return 2;
}
When i compile my project and run, it throws access violation error after accessing Key field of TKeyValue like that aMyStruct.KeyValue[0]->Key
What's my mistaken ?
Thanks.
The problem here is your Arrays
field. The C++ declaration is:
char *Array[3]; // 3 pointers, uses up 12 bytes (32bit system)
Which means an array of 3 pointers. Stop for a second and consider how far off that is from a string -- it's not a contiguous block of memory with characters that you're passing, you're passing a number . If you wanted to pass 3 C strings, you'd declare it like this instead (not what you're sending by the way, you need different attributes on the C# side):
char Array[15][3]; // 3 strings, uses up 45 bytes
You're sending garbage in those pointers, and when the C code is trying to dereference them it gets an access violation.
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