I have an Angular/Onsen app that has an image which is put into a HTML5 canvas tag , and I am picking the color of the pixel I am on on hover
.
The view is pretty simple:
<ons-template id="live.html">
<ons-page ng-controller="LiveController">
<ons-toolbar>
<div class="left">
<ons-toolbar-button ng-click="menu.toggle()">
<ons-icon icon="ion-navicon" size="28px" fixed-width="false"></ons-icon>
</ons-toolbar-button>
</div>
<div class="center">Live Camera</div>
</ons-toolbar>
<canvas id="canvas" width="100" height="100"></canvas>
<p>#{{hex}}</p>
</ons-page>
</ons-template>
You can see there that the <p>
tag should be displaying the value of $scope.hex
(the calculated hex value of the pixels rgb channels) but it is not. Even though the correct value is logging from my controller.
Here's my Controller :
module.controller('LiveController', function($scope, $data) {
$scope.hex = '00FFFF';
var pictureSource;
var destinationType;
document.addEventListener("deviceready", onDeviceReady, true);
function onDeviceReady() {
console.log('onDeviceReady');
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
capturePhoto();
}
function capturePhoto() {
console.log('capturePhoto');
navigator.camera.getPicture(onSuccess, onFail, {
quality: 50,
destinationType: destinationType.DATA_URL
});
}
function onSuccess(imageData) {
console.log('onSuccess');
var largeImage = document.getElementById('largeImage');
largeImage.style.display = 'block';
largeImage.src = "data:image/jpeg;base64," + imageData;
setupImage(imageData);
}
function onFail(message) {
console.log('Failed because: ' + message);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function init(imageObj) {
console.log('init');
var padding = 10;
var mouseDown = false;
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.strokeStyle = '#444';
context.lineWidth = 2;
context.canvas.width = window.innerWidth;
context.canvas.height = window.innerWidth;
canvas.addEventListener('mousedown', function() {
mouseDown = true;
}, false);
canvas.addEventListener('mouseup', function() {
mouseDown = false;
}, false);
canvas.addEventListener('mousemove', function(evt) {
console.log('mousemove');
var mousePos = getMousePos(canvas, evt);
var color = undefined;
if (mouseDown && mousePos !== null && mousePos.x > padding && mousePos.x < padding + imageObj.width && mousePos.y > padding && mousePos.y < padding + imageObj.height) {
var imageData = context.getImageData(padding, padding, imageObj.width, imageObj.width);
var data = imageData.data;
var x = mousePos.x - padding;
var y = mousePos.y - padding;
var red = data[((imageObj.width * y) + x) * 4];
var green = data[((imageObj.width * y) + x) * 4 + 1];
var blue = data[((imageObj.width * y) + x) * 4 + 2];
var color = 'rgb(' + red + ',' + green + ',' + blue + ')';
console.log('picked color is ' + color);
updateColor(red, green, blue);
}
}, false);
context.drawImage(imageObj, padding, padding);
}
function updateColor(R, G, B) {
$scope.hex = rgbToHex(R, G, B);
console.log($scope.hex);
}
function rgbToHex(R, G, B) {
return toHex(R) + toHex(G) + toHex(B)
}
function toHex(n) {
n = parseInt(n, 10);
if (isNaN(n)) {
return "00";
}
n = Math.max(0, Math.min(n, 255));
return "0123456789ABCDEF".charAt((n - n % 16) / 16) + "0123456789ABCDEF".charAt(n % 16);
}
function setupImage(_data) {
console.log('setupImage');
var imageObj = new Image();
imageObj.onload = function() {
init(this);
};
imageObj.src = "data:image/jpeg;base64," + _data;
}
});
The important part starts after the mousemove
event listener. I got the RGB values fine and converted them to Hexadecimal. This all logs fine - the RGB and HEX. But $scope.hex
never seems to bind/update the View. Please advise what is going wrong.
Try editing your updateColor() function to something like below.
function updateColor(R, G, B) {
$scope.hex = rgbToHex(R, G, B);
console.log($scope.hex);
$scope.$apply();
}
This should work. The problem that you're probably having is that you're updating the value of hex but probably Angular isn't recognizing the change. $scope.$apply() should force the binding to update hence fixing your problem.
I believe in your case angular is unaware of the change when you use mouse move events because it runs asynchronously. Wrapping the invocation of 'updateColor(red, green, blue);' method in $scope.$apply will help.
So you will have:
$scope.$apply(function () {
updateColor(red, green, blue);
});
Instead of just:
updateColor(red, green, blue);
You can also use $scope.$apply() without arguments but take a look at here http://jimhoskins.com/2012/12/17/angularjs-and-apply.html they explain why the former method is more preferred.
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