You have a large Visual Studio Solution with dozens of project files in it. How would you verify that all the projects follow certain rules in their property settings, and enforce these rules if a new project is added. For example check that all projects have:
TargetFrameworkVersion = "v4.5"
Platform = "AnyCPU"
WarningLevel = 4
TreatWarningsAsErrors = true
OutputPath = $(SolutionDir)bin
SignAssembly = true
AssemblyName = $(ProjectFolderName)
I know two methods myself that I will add in an answer below, but I was wondering how people go about doing this type of project test. I'm especially interested to learn about available solutions such as libraries or build tasks for this rather than having to have to invent something new or write it from scratch.
*.sln files are plain text and easily parsable, and *.*proj files are xml.
You can add a dummy project with a prebuild step that parses the sln to retrieve all of the project files, validate their settings, print a report, and fail the build if necessary.
Also, you should check this post to ensure the prebuild step is always executed. Essentially, you specify a blank output in the custom build step to force a rebuild.
The following list identifies the key file types that are automatically added to VSS when a solution is added to source control by using the Visual Studio .NET integrated development environment (IDE):
Solution files ( .sln). The key items maintained within these files include a list of constituent projects, dependency information, build configuration details, and source control provider details. Project files ( .csproj or *.vbproj). The key items maintained within these files include assembly build settings, referenced assemblies (by name and path), and a file inventory. Application configuration files. These are configuration files based on Extensible Markup Language (XML) used to control various aspects of your project's run time behavior.
Use a Single Solution Model Whenever Possible an
Also see : https://msdn.microsoft.com/en-us/library/ee817677.aspx , https://msdn.microsoft.com/en-us/library/ee817675.aspx
AND For CONTINUOUS INTEGRATION : there are many tools available like MSBuild, Jenkins, Apache's Continuum, Cruise Control (CC), and Hudson(plugin can be extended to c#)
This is what I have myself:
One way to do this is to create an MSBuild target with error conditions:
<Error Condition="'$(TreatWarningsAsErrors)'!='true'" Text="Invalid project setting" />
I like this approach because it is integrated with MSBuild and gives you early errors, however, you have to modify every project to import it in them or get all your team members to use a special command prompt with environment variables that will inject custom pre-build steps into your projects during the build, which is a pain.
The second approach I know is to use some library like VSUnitTest which provides an API to project properties that you can test against. VSUnitTest is currently not open source and unlisted from the NuGet service.
You could write some code to open the the solution as a text file to identify all of the csproj files referenced, in turn opening each of these as xml files, and then writing unit tests to ensure specific nodes of the project match what you expect.
It's a quick and dirty solution, but works for CI and gives you the flexibility to ignore nodes you don't care about. It actually sounds kinda useful. I have a solution with 35 projects I'd like to scan too.
Let's try something completely different: you could ensure that they are consistent by construction by generating them from a template or by using a build generation tool such as CMake . This might be simpler than attempting to make them consistent after the fact.
In our work we use a powershell script that checks project settings and modified them if they are incorrect. For example, we remove Debug configuration this way, disable C++ optimization and SSE2 support. We run it manually, but definitely it is possible to run it automatically, eg as pre\\post build step.
Below the example:
`function Prepare-Solution {
param (
[string]$SolutionFolder
)
$files = gci -Recurse -Path $SolutionFolder -file *.vcxproj | select - ExpandProperty fullname
$files | %{
$file = $_
[xml]$xml = get-content $file
#Deleting Debug configurations...
$xml.Project.ItemGroup.ProjectConfiguration | ?{$_.Configuration -eq "Debug"} | %{$_.ParentNode.RemoveChild($_)} | Out-Null
$xml.SelectNodes("//*[contains(@Condition,'Debug')]") |%{$_.ParentNode.RemoveChild($_)} | Out-Null
if($xml.Project.ItemDefinitionGroup.ClCompile) {
$xml.Project.ItemDefinitionGroup.ClCompile | %{
#Disable SSE2
if (-not($_.EnableEnhancedInstructionSet)){
$_.AppendChild($xml.CreateElement("EnableEnhancedInstructionSet", $xml.DocumentElement.NamespaceURI)) | Out-Null
}
if($_.ParentNode.Condition.Contains("Win32")){
$_.EnableEnhancedInstructionSet = "StreamingSIMDExtensions"
}
elseif($_.ParentNode.Condition.Contains("x64")) {
$_.EnableEnhancedInstructionSet = "NotSet"
} else {
Write-Host "Neither x86 nor x64 config. Very strange!!"
}
#Disable Optimization
if (-not($_.Optimization)){
$_.AppendChild($xml.CreateElement("Optimization", $xml.DocumentElement.NamespaceURI)) | Out-Null
}
$_.Optimization = "Disabled"
}
}
$xml.Save($file);
} }`
A file is an assembly if and only if it is managed, and contains an assembly entry in its metadata. For more information on assemblies and metadata, see the topic Assembly Manifest.
How to manually determine if a file is an assembly
Ildasm.exe
(IL Disassembler). How to programmatically determine if a file is an assembly
GetAssemblyName
method, passing the full file path and name of the file you are testing. BadImageFormatException
exception is thrown, the file is not an assembly. This example tests a DLL to see if it is an assembly.
class TestAssembly
{
static void Main()
{
try
{
System.Reflection.AssemblyName testAssembly = System.Reflection.AssemblyName.GetAssemblyName(@"C:\Windows\Microsoft.NET\Framework\v3.5\System.Net.dll");
System.Console.WriteLine("Yes, the file is an assembly.");
}
catch (System.IO.FileNotFoundException)
{
System.Console.WriteLine("The file cannot be found.");
}
catch (System.BadImageFormatException)
{
System.Console.WriteLine("The file is not an assembly.");
}
catch (System.IO.FileLoadException)
{
System.Console.WriteLine("The assembly has already been loaded.");
}
}
}
// Output (with .NET Framework 3.5 installed):
// Yes, the file is an assembly.
Framework is the highest installed version, SP is the service pack for that version.
RegistryKey installed_versions = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP");
string[] version_names = installed_versions.GetSubKeyNames();
//version names start with 'v', eg, 'v3.5' which needs to be trimmed off before conversion
double Framework = Convert.ToDouble(version_names[version_names.Length - 1].Remove(0, 1), CultureInfo.InvariantCulture);
int SP = Convert.ToInt32(installed_versions.OpenSubKey(version_names[version_names.Length - 1]).GetValue("SP", 0));
For .Net 4.5
using System;
using Microsoft.Win32;
...
private static void Get45or451FromRegistry()
{
using (RegistryKey ndpKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey("SOFTWARE\\Microsoft\\NET Framework Setup\\NDP\\v4\\Full\\")) {
int releaseKey = Convert.ToInt32(ndpKey.GetValue("Release"));
if (true) {
Console.WriteLine("Version: " + CheckFor45DotVersion(releaseKey));
}
}
}
...
// Checking the version using >= will enable forward compatibility,
// however you should always compile your code on newer versions of
// the framework to ensure your app works the same.
private static string CheckFor45DotVersion(int releaseKey)
{
if (releaseKey >= 393273) {
return "4.6 RC or later";
}
if ((releaseKey >= 379893)) {
return "4.5.2 or later";
}
if ((releaseKey >= 378675)) {
return "4.5.1 or later";
}
if ((releaseKey >= 378389)) {
return "4.5 or later";
}
// This line should never execute. A non-null release key should mean
// that 4.5 or later is installed.
return "No 4.5 or later version detected";
}
You could go the search & replace Regex way with a handwritten C#, Script, powershell or similar. But it has the following problems:
and the following advantages:
The best could be to use the Microsoft.Build.Evaluation and build a C# tool which does all your testing/checking/fix and so on.
I've done a command line tool that use a sourcefile list (used by Mono) and update sources of csproj and another which dumps on console the csproj content. It was easy to do, pretty straightforward and easy to test also.
However, it may fail (as I've experienced it) on projects modified by "non" Ms tool (like Mono Studio) or because of missing \\r .... Anyway, you can always handle it with an exception catch and a good message.
Here a sample by using Microsoft.Build.dll (don't use Microsof.Build.Engine as it is obsolete):
using System;
using Microsoft.Build.Evaluation;
internal class Program
{
private static void Main(string[] args)
{
var project = new Project("PathToYourProject.csproj");
Console.WriteLine(project.GetProperty("TargetFrameworkVersion", true, string.Empty));
Console.WriteLine(project.GetProperty("Platform", true, string.Empty));
Console.WriteLine(project.GetProperty("WarningLevel", true, string.Empty));
Console.WriteLine(project.GetProperty("TreatWarningsAsErrors", true, "false"));
Console.WriteLine(project.GetProperty("OutputPath", false, string.Empty));
Console.WriteLine(project.GetProperty("SignAssembly", true, "false"));
Console.WriteLine(project.GetProperty("AssemblyName", false, string.Empty));
Console.ReadLine();
}
}
public static class ProjectExtensions
{
public static string GetProperty(this Project project, string propertyName, bool afterEvaluation, string defaultValue)
{
var property = project.GetProperty(propertyName);
if (property != null)
{
if (afterEvaluation)
return property.EvaluatedValue;
return property.UnevaluatedValue;
}
return defaultValue;
}
}
For similar purposes we use custom MSBuild fragments with common properties that we want to share between the projects, like this ( build.common.props file):
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<PlatformToolset>v90</PlatformToolset>
<OutputPath>$(SolutionDir)..\bin\$(PlatformPath)\$(Configuration)\</OutputPath>
<!-- whatever you need here -->
</PropertyGroup>
</Project>
And then we just include this fragment to real VS projects we want to apply these properties to:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CommonProps>$(SolutionDir)..\Build\build.common.props</CommonProps>
</PropertyGroup>
<Import Project="$(CommonProps)" />
<!-- the rest of the project -->
</Project>
We handle a lot of things using this approach:
The only disadvantage that you need to include these MSBuild fragments into each project file, but once you do that, you have all the benefits of modular build system that is easy to manage and update.
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