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3D Spline Interpolation in C# (surface interpolation)

I have a List<Point3D> of coordinates, which represent points on a curved surface. I want to increase the point density of the surface by adding points with a fixed x and y value. The z component should be calculated by spline interpolation.

Is there a function or library in c# which can do this for me?

有点晚了,但看看这个: C#中的3D样条代码

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