I got myself drag and drop functionality in my little card game. I want just like in the windows card games to be able to drag and drop my cards. Now, I simply tried to make the drag and drop, but it's acting weird. The card is a custom control called Card
.
I first will explain it:
1. I hold my mouse button on the card
2. It moves to another location (without me moving the mouse).
3. The card now moves correctly, but when I release the mouse button, the card will be at that position, but it won't be the position of my mouse since it was off when I clicked.
This is my code:
public void CardMouseDown(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
cardClickInitLocation = ((Card)sender).Location;
}
}
public void CardMouseUp(object sender, MouseEventArgs e)
{
}
public void CardMouseMove(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
((Card)sender).Left = e.X + ((Card)sender).Left - cardClickInitLocation.X;
((Card)sender).Top = e.Y + ((Card)sender).Top - cardClickInitLocation.Y;
}
}
I used my mouseup event before but it's not needed with this method. I cannot see what I could've done wrong.
Fixed it!
Added this to the class:
private Size mouseOffset;
private bool clicked = false;
The three events:
public void CardMouseDown(object sender, MouseEventArgs e)
{
mouseOffset = new System.Drawing.Size(e.Location);
clicked = true;
}
public void CardMouseUp(object sender, MouseEventArgs e)
{
clicked = false;
}
public void CardMouseMove(object sender, MouseEventArgs e)
{
if (clicked)
{
System.Drawing.Point newLocationOffset = e.Location - mouseOffset;
((Card)sender).Left += newLocationOffset.X;
((Card)sender).Top += newLocationOffset.Y;
((Card)sender).BringToFront();
}
}
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