简体   繁体   中英

Draw a rectangle the starting point and follow my movement to end the gesture in Swift

I asked a question on stackoverflow and received a perfect answer to my case.

To get the start point and end point of UIPanGestureRecognizer , use the code:

var view = UIView()

func panGestureMoveAround(gesture: UIPanGestureRecognizer) {

    var locationOfBeganTap: CGPoint

    var locationOfEndTap: CGPoint

    if gesture.state == UIGestureRecognizerState.Began {
        locationOfBeganTap = gesture.locationInView(view)
    } else if gesture.state == UIGestureRecognizerState.Ended {
        locationOfEndTap = gesture.locationInView(view)
    }
}

And for better viewing, I would draw a rectangle that caught the starting point and auto-resize to complete the movement.

How could I draw a rectangle the starting point and follow my movement to end the gesture?

You need to create a subclass of UIView call it something like RectView and like this:

@IBDesignable
class RectView: UIView {
    @IBInspectable var startPoint:CGPoint?{
        didSet{
            self.setNeedsDisplay()
        }
    }

    @IBInspectable var endPoint:CGPoint?{
        didSet{
            self.setNeedsDisplay()
        }
    }

    override func drawRect(rect: CGRect) {
        if (startPoint != nil && endPoint != nil){
            let path:UIBezierPath = UIBezierPath(rect: CGRectMake(min(startPoint!.x, endPoint!.x),
            min(startPoint!.y, endPoint!.y),
            fabs(startPoint!.x - endPoint!.x),
            fabs(startPoint!.y - endPoint!.y)))
        path.stroke()
    }
    }

}

Then in your view controller you can say something like:

@IBAction func panGestureMoveAround(sender: UIPanGestureRecognizer) {
        var locationOfBeganTap: CGPoint

        var locationOfEndTap: CGPoint

        if sender.state == UIGestureRecognizerState.Began {
            locationOfBeganTap = sender.locationInView(rectView)
            rectView.startPoint = locationOfBeganTap
            rectView.endPoint = locationOfBeganTap

        } else if sender.state == UIGestureRecognizerState.Ended {
            locationOfEndTap = sender.locationInView(rectView)
                        rectView.endPoint = sender.locationInView(rectView)
        } else{
            rectView.endPoint = sender.locationInView(rectView)
        }
    }

Swift 5 version

class RectView: UIView {
    var startPoint: CGPoint? {
        didSet {
            setNeedsDisplay()
        }
    }

    var endPoint: CGPoint? {
        didSet {
            setNeedsDisplay()
        }
    }

    override func draw(_ rect: CGRect) {
        guard let startPoint = startPoint, let endPoint = endPoint else {
            return
        }

        let path = UIBezierPath(
            rect: CGRect(
                x: min(startPoint.x, endPoint.x),
                y: min(startPoint.y, endPoint.y),
                width: abs(startPoint.x - endPoint.x),
                height: abs(startPoint.y - endPoint.y)
            )
        )
        path.stroke()
    }
}
@objc func panGestureMoveAround(_ sender: UIPanGestureRecognizer) {
    var locationOfBeganTap: CGPoint

    switch sender.state {
    case .began:
        locationOfBeganTap = sender.location(in: rectView)
        rectView.startPoint = locationOfBeganTap
        rectView.endPoint = locationOfBeganTap
    case .changed:
        rectView.endPoint = sender.location(in: rectView)
    case .ended:
        rectView.endPoint = sender.location(in: rectView)
    default:
        break
    }
}

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM