#include <iostream>
using namespace std;
class A
{
public:
A()
{
cout << "A ctor" << endl;
}
virtual ~A()
{
cout << "A dtor" << endl;
}
virtual void foo() = 0;
};
class B : public A
{
public:
B()
{
cout << "B ctor" << endl;
}
virtual ~B()
{
cout << "B dtor" << endl;
}
virtual void foo()
{
cout <<"B's foo" << endl;
}
};
class C : public A
{
public:
C() {
cout << "C ctor" << endl;
}
virtual ~C()
{
cout << "C dtor" << endl;
}
virtual void foo() {cout << "C's foo" << endl;
}
};
int main ()
{
C *ptr = new C[1];
B b;
return 0;
}
This gives the following output:
A ctor
C ctor
A ctor
B ctor
B dtor
A dtor
I don't understand why this is happening. For example, I know that a new C object is being created, that's derived from A, so the A ctor runs first. Then the C ctor runs. And then I thought the C dtor runs, but for some reason the A ctor is running again.
C is never deleted, so it's leaked and the destructors are never called.
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