I finished a simple app I learned how to do from "Android Programming, The Big Nerd Ranch Guide (2nd Edition)" the app does nothing but ask a question and wait for an answer and then display weather the answer is correct or not, in a toast.
So I finished the app but when I run it on the android studio AVD emulator I see nothing bu the empty home screen
I am new to android (in fact this is my first app ever) so I don't really know a lot, most of the code is auto generated but I understand some of it but I can't edit it:
Here is the xml code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="24dp"
android:text="@string/question_text"></TextView>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal">
<Button
android:id="@+id/true_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/true_button" />
<Button
android:id="@+id/false_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/false_button" />
</LinearLayout>
</LinearLayout>
And here is the java code (all of it except the onCreate method is auto generated:
package com.bignerdranch.android.geoquiz;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import android.view.Menu;
import android.widget.Button;
import android.view.MenuItem;
import android.widget.Toast;
public class QuizActivity extends AppCompatActivity
{
private Button mTrueButton;
private Button mFalseButton;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_quiz);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View view)
{
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG).setAction("Action", null).show();
}
});
mTrueButton = (Button) findViewById(R.id.true_button);
mFalseButton = (Button) findViewById(R.id.false_button);
mTrueButton.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v)
{
Toast.makeText(QuizActivity.this, R.string.correct_toast, Toast.LENGTH_SHORT).show();
}
});
mFalseButton.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v)
{
Toast.makeText(QuizActivity.this, R.string.incorrect_toast, Toast.LENGTH_SHORT);
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings)
{
return true;
}
return super.onOptionsItemSelected(item);
}
}
The string resource xml file:
<resources>
<string name="app_name">GeoQuiz</string>
<string name="action_settings">Settings</string>
<string name="question_text">Constantinople is the largest city in Turkey.</string>
<string name="true_button">True</string>
<string name="false_button">False</string>
<string name="correct_toast">Correct !</string>
<string name="incorrect_toast">Incorrect !</string>
</resources>
And everything else is auto generated and not modefied, screenshots:
try starting the emulator first and then run the project. It will prompt you to choose a device since the device is up and running select it and see if it will help.
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