Below code is to Initialize Dependency Injection Container in application global.asax
IUnityContainer container = new UnityContainerFactory().CreateConfiguredContainer();
var serviceLocator = new UnityServiceLocator(container);
ServiceLocator.SetLocatorProvider(() => serviceLocator);
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
But application is always failing with parameter less constructor exception for HomeController, below is the exception.
Resolution of the dependency failed, type = "MyApp.Web.Controllers.HomeController", name = "(none)". Exception occurred while: while resolving.
At the time of the exception, the container was:
Resolving MyApp.Web.Controllers.HomeController,(none) Resolving parameter "serviceLocator" of constructor MyApp.Web.Controllers.HomeController(Microsoft.Practices.ServiceLocation.IServiceLocator serviceLocator) Resolving Microsoft.Practices.ServiceLocation.IServiceLocator,(none)
Below is the inner exception of the exception.
at Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructInterface(IBuilderContext context) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\Strategies\\BuildPlan\\DynamicMethod\\Creation\\DynamicMethodConstructorStrategy.cs:line 207 at BuildUp_Microsoft.Practices.ServiceLocation.IServiceLocator(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\Strategies\\BuildPlan\\BuildPlanStrategy.cs:line 43 at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\Strategies\\StrategyChain.cs:line 112 at Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(NamedTypeBuildKey newBuildKey) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\BuilderContext.cs:line 215 at BuildUp_MyApp.Web.Controllers.H omeController(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\Strategies\\BuildPlan\\BuildPlanStrategy.cs:line 43 at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\ObjectBuilder\\Strategies\\StrategyChain.cs:line 112 at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\UnityContainer.cs:line 511
Microsoft.Practices.Unity 2.0.414.0 has been used. What is the issue with implementation, am I missing something?
You need to register all interfaces your controller relies on. In this case
HomeController(Microsoft.Practices.ServiceLocation.IServiceLocator serviceLocator) {...}
Means you need to have line like
container.RegisterType<IServiceLocator, SomeServiceLocatorImpl>();
Note that it is generally better practice to depend on required interfaces instead on IServiceLocator
- How to avoid Service Locator Anti-Pattern?
Your constructor presumably has the following signature
public class HomeController : Controller
{
public HomeController( IServiceLocator locator )
{
...
Unity follows the signature and tries to find a concrete type mapped to the interface, registered in your container. But there is none.
What you do however, is a mistake. You should be injecting actual dependencies to services / business objects, not to the infrastructure class a service locator is.
public HomeController( ISomeService service, IAnotherService another )
Unity would resolve these, assuming you first map abstractions to concrete types.
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