- (void)panRecognized:(UIPanGestureRecognizer *)rec
{
CGPoint vel = [rec velocityInView:self.view];
if (vel.x > 0)
{
// user dragged towards the right
counter++;
}
else
{
// user dragged towards the left
counter--;
}
}
When I pan gesture move to left ,then move to right. it will use right . I want to How to know pan gesture change direction?
Try this,
- (void)handleGesture:(UIPanGestureRecognizer *)gestureRecognizer
{
CGPoint velocity = [gestureRecognizer velocityInView:yourView];
if(velocity.x > 0)
{
NSLog(@"gesture moving right");
}
else
{
NSLog(@"gesture moving left");
}
if(velocity.y > 0)
{
NSLog(@"gesture moving Up");
}
else
{
NSLog(@"gesture moving Bottom");
}
}
This bit of code extends Luca Davanzo's answer with an OptionSet to get correct results when you want to handle moving in multiple directions.
Swift 3.1
extension UIPanGestureRecognizer {
public struct PanGestureDirection: OptionSet {
public let rawValue: UInt8
public init(rawValue: UInt8) {
self.rawValue = rawValue
}
static let Up = PanGestureDirection(rawValue: 1 << 0)
static let Down = PanGestureDirection(rawValue: 1 << 1)
static let Left = PanGestureDirection(rawValue: 1 << 2)
static let Right = PanGestureDirection(rawValue: 1 << 3)
}
private func getDirectionBy(velocity: CGFloat, greater: PanGestureDirection, lower: PanGestureDirection) -> PanGestureDirection {
if velocity == 0 {
return []
}
return velocity > 0 ? greater : lower
}
public func direction(in view: UIView) -> PanGestureDirection {
let velocity = self.velocity(in: view)
let yDirection = getDirectionBy(velocity: velocity.y, greater: PanGestureDirection.Down, lower: PanGestureDirection.Up)
let xDirection = getDirectionBy(velocity: velocity.x, greater: PanGestureDirection.Right, lower: PanGestureDirection.Left)
return xDirection.union(yDirection)
}
}
Use it like this:
let direction = panGestureRecognizer.direction(in: superview)
if direction.contains(.Left) && direction.contains(.Down) {
// do stuff
} else if direction.contains(.Up) {
// ...
}
In Swift I create my own extension easy to use everywhere you have a UIPanGestureRecognizer.
extension UIPanGestureRecognizer {
enum GestureDirection {
case Up
case Down
case Left
case Right
}
/// Get current vertical direction
///
/// - Parameter target: view target
/// - Returns: current direction
func verticalDirection(target target: UIView) -> GestureDirection {
return self.velocityInView(target).y > 0 ? .Down : .Up
}
/// Get current horizontal direction
///
/// - Parameter target: view target
/// - Returns: current direction
func horizontalDirection(target target: UIView) -> GestureDirection {
return self.velocityInView(target).x > 0 ? .Right : .Left
}
/// Get a tuple for current horizontal/vertical direction
///
/// - Parameter target: view target
/// - Returns: current direction
func versus(target target: UIView) -> (horizontal: GestureDirection, vertical: GestureDirection) {
return (self.horizontalDirection(target: target), self.verticalDirection(target: target))
}
}
You can use in this way:
override viewDidLoad() {
super.viewDidLoad()
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(ViewController.didSwipeOnView(_:)))
self.addGestureRecognizer(panGesture)
}
func didSwipeOnView(gestureRecognizer: UIPanGestureRecognizer) {
if case .Down = gestureRecognizer.verticalDirection(target: self) {
print("Swiping down")
} else {
print("Swiping up")
}
}
Swift 3
Create the gesture and attach it to your view:
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handleGesture))
yourView.addGestureRecognizer(panGesture)
Create a class variable that will hold the value of the latest direction:
var latestDirection: Int = 0
Panning on yourView
will trigger the gesture handler where we check if pan direction was changed:
func handleGesture(gesture: UIPanGestureRecognizer) {
let velocity = gesture.velocity(in: yourView)
var currentDirection: Int = 0
if velocity.x > 0 {
print("panning right")
currentDirection = 1
} else {
print("panning left")
currentDirection = 2
}
// check if direction was changed
if currentDirection != latestDirection {
print("direction was changed")
}
latestDirection = currentDirection
}
This only handles direction change between left and right pan, but if someone wants to detect pan up/down, add this code to handleGesture
function:
if velocity.y > 0 {
print("panning down")
} else {
print("panning up")
}
Swift 5.x
extension UIPanGestureRecognizer {
public struct PanGestureDirection: OptionSet {
public let rawValue: UInt8
public init(rawValue: UInt8) {
self.rawValue = rawValue
}
static let Up = PanGestureDirection(rawValue: 1 << 0)
static let Down = PanGestureDirection(rawValue: 1 << 1)
static let Left = PanGestureDirection(rawValue: 1 << 2)
static let Right = PanGestureDirection(rawValue: 1 << 3)
}
public func direction(in view: UIView) -> PanGestureDirection {
let velocity = self.velocity(in: view)
let isVerticalGesture = abs(velocity.y) > abs(velocity.x)
if isVerticalGesture {
return velocity.y > 0 ? .Down : .Up
} else {
return velocity.x > 0 ? .Right : .Left
}
}
}
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