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Statemachine that transitions to target state and fires transitions and states between?

I recently used the Stateless state machine. I can define the rules for transitions etc. like this:

stateMachine.Configure(State.Unknown)
    .Permit(Trigger.StartApplication, State.Initialized)
    .OnEntry(this.DoBeforeTransition)
    .OnExit(this.DoAfterTransition);

stateMachine.Configure(State.Initialized)
    .Permit(Trigger.CheckSomething, State.SomethingChecked)
    .OnEntry(this.DoBeforeTransition)
    .OnExit(this.DoAfterTransition);

and then you are able to fire a trigger to change the state. However, you need to know the current state and what will be the next state if you want to go to a particular state. Thus the "client" of the statemachine needs knowledge how to reach a certain state if there is no direct transition defined. Is there a possibility to call something like "goto " and the machine fires all the required triggers its own?

You can do this is there is only ONE "Permit" per State. If you have more than one "Permit", then you cannot auto-move through the workflow (there has to be some reason why you would pick one Permit/Trigger over the other). When I say you "cannot", that's not technically, its practically.

Below is an example of auto-moving through the workflow.

using Stateless;
using System;
using System.Runtime.CompilerServices;

namespace MyExample.BAL.WorkFlows
{
    public class TelephoneCallWorkFlow
    {

        private static volatile StateMachine<TelephoneCallStateEnum, TelephoneCallTriggerEnum> SingletonInstance;

        public StateMachine<TelephoneCallStateEnum, TelephoneCallTriggerEnum> Instance
        {
            [MethodImpl(MethodImplOptions.Synchronized)]
            get
            {
                if (SingletonInstance == null)
                {
                    SingletonInstance = new StateMachine<TelephoneCallStateEnum, TelephoneCallTriggerEnum>(TelephoneCallStateEnum.OffHook);

                    SingletonInstance.Configure(TelephoneCallStateEnum.OffHook)
                        .Permit(TelephoneCallTriggerEnum.CallDialed, TelephoneCallStateEnum.Ringing);

                    SingletonInstance.Configure(TelephoneCallStateEnum.Ringing)
                        //removing so there is only one valid path workflow//.Permit(TelephoneCallTriggerEnum.HungUp, TelephoneCallStateEnum.OffHook)
                        .Permit(TelephoneCallTriggerEnum.CallConnected, TelephoneCallStateEnum.Connected);

                    SingletonInstance.Configure(TelephoneCallStateEnum.Connected)
                        //.OnEntry(t => StartCallTimer())
                        //.OnExit(t => StopCallTimer())
                        //removing so there is only one valid path workflow//.Permit(TelephoneCallTriggerEnum.LeftMessage, TelephoneCallStateEnum.OffHook)
                        //removing so there is only one valid path workflow//.Permit(TelephoneCallTriggerEnum.HungUp, TelephoneCallStateEnum.OffHook)
                        .Permit(TelephoneCallTriggerEnum.PlacedOnHold, TelephoneCallStateEnum.OnHold)
                        ;

                    SingletonInstance.Configure(TelephoneCallStateEnum.OnHold)
                        //removing so there is only one valid path workflow//.SubstateOf(TelephoneCallStateEnum.Connected)
                        //removing so there is only one valid path workflow//.Permit(TelephoneCallTriggerEnum.TakenOffHold, TelephoneCallStateEnum.Connected)
                        //removing so there is only one valid path workflow//.Permit(TelephoneCallTriggerEnum.HungUp, TelephoneCallStateEnum.OffHook)
                        .Permit(TelephoneCallTriggerEnum.PhoneHurledAgainstWall, TelephoneCallStateEnum.PhoneDestroyed)
                        ;
                }

                return SingletonInstance;
            }
        }

        public void Fire(TelephoneCallTriggerEnum trigger)
        {
            Console.WriteLine("............[Firing:] {0}", trigger);
            this.Instance.Fire(trigger);
        }
    }
}

public enum TelephoneCallStateEnum
{
    OffHook,
    Ringing,
    Connected,
    OnHold,
    PhoneDestroyed
}

public enum TelephoneCallTriggerEnum
{
    CallDialed,
    HungUp,
    CallConnected,
    LeftMessage,
    PlacedOnHold,
    TakenOffHold,
    PhoneHurledAgainstWall
}

and now the "auto-move" trick.

            TelephoneCallWorkFlow tcwf1 = new TelephoneCallWorkFlow();
            IEnumerable<TelephoneCallTriggerEnum> myPermittedTriggers = tcwf1.Instance.PermittedTriggers;
            while (null != myPermittedTriggers && myPermittedTriggers.Count() > 0)
            {
                if (myPermittedTriggers.Count() > 1)
                {
                    throw new ArgumentOutOfRangeException("You cannot auto-move the workflow when there's more than one trigger");
                }
                TelephoneCallTriggerEnum nextTrigger = myPermittedTriggers.FirstOrDefault();
                Console.WriteLine("About to call the 'next' trigger: --> {0}", nextTrigger);
                tcwf1.Fire(nextTrigger);
                Console.WriteLine("CurrentState: --> {0}", tcwf1.Instance.State);
                myPermittedTriggers = tcwf1.Instance.PermittedTriggers;
            }

You basically get the PermittedTriggers, and get the first-one (and for auto-move to work there should only be one Permitted-Trigger per State).....and then invoke that trigger.

Again, practically (not technically) you would only do this if there was one Permit/Trigger per State. Thus why I have an exception if there is more than 1. You could "get the first" if there were more than 1, it just wouldn't make any sense.

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