I'm using Unity 5 (latest version), and I'm trying to make a conveyor belt type of thing. To do so I want to have cylinders rotate on the z-axis, and only the z-axis. How would I do that?
You can use the transform.Rotate
method to rotate an object around a fixed axis.
The method has various constructors but a simple way to achieve what you want would be using the following depending on the axis you actually want to rotate the object around.
using UnityEngine;
using System.Collections;
public class RotateCylinder : MonoBehaviour
{
// rotation speed in degrees per second.
private float rotationSpeed = 1f;
void Update()
{
// Use one of the following depending on the axis you want to rotate the object, this will depend on how your object is transformed.
// Rotate around X Axis
transform.Rotate(Vector3.right * rotationSpeed * Time.deltaTime);
// Rotate around Y Axis
transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime);
// Rotate around Z Axis
transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
}
}
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