I have a steering wheel that I want to rotate in Y axis.
By rotating this wheel I want to rotate a mirror and this mirror to follow the rotation of steering wheel, but in Z axis and not in Y axis. Can someone please help me ?
I tried this one but it is rotating the 2 objects in same axis
void Update()
{
mirror.transform.localRotation = stairing.transform.localRotation;
}
You can get the steering wheel's y
rotation with Quaternion.eulerAngles
and getting the y
component:
float rotateAngle = stairing.transform.localRotation.eulerAngles.y;
You can set the mirror's localRotation
to only rotate by rotateAngle
around the Z axis by calling Quaternion.Euler
with a forward vector whose length is the angle you'd like to rotate:
mirror.transform.localRotation = Quaternion.Euler(Vector3.forward * rotateAngle);
In your case, combining them might look like this:
void Update()
{
float rotateAngle = stairing.transform.localRotation.eulerAngles.y;
mirror.transform.localRotation = Quaternion.Euler(Vector3.forward * rotateAngle );
}
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