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Access variable in ViewController from a different class in Swift

I have a slider sliderLineSize and a variable lineSize in a ViewController. The UISlider sliderLineSize changes lineSize . However, lineSize actually used in the drawRect section of the viewLine class which attaches to a UIView.

Question:

How do I pass or make accessible the variable lineSize which is set in the ViewController to the class viewLine where it is used in drawRect ?

import UIKit

class ViewController: UIViewController {

    @IBOutlet weak var myView: UIView!
    @IBOutlet weak var myImageView: UIImageView!

    var lineSize: Int = 1

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        myImageView.alpha = 0.5
    }

    @IBAction func sliderLineSize(sender: UISlider) {
        lineSize = Int(sender.value)
    }

}

class viewLine: UIView {

    let path=UIBezierPath()
    var incrementalImage:UIImage?
    var previousPoint:CGPoint = CGPoint.zero
    var strokeColor:UIColor?

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }

    override func drawRect(rect: CGRect) {
            incrementalImage?.drawInRect(rect)
            path.lineWidth = lineSize
            path.stroke()
    }

    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        let touch: AnyObject? = touches.first
        let currentPoint = touch!.locationInView(self)
        path.moveToPoint(currentPoint)
        previousPoint=currentPoint
        self.setNeedsDisplay()
    }

    override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
        let touch: AnyObject? = touches.first
        let currentPoint = touch!.locationInView(self)
        let midPoint = self.midPoint(previousPoint, p1: currentPoint)
        path.addQuadCurveToPoint(midPoint,controlPoint: previousPoint)
        previousPoint=currentPoint
        path.moveToPoint(midPoint)
        self.setNeedsDisplay()
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        self.drawBitmap()
        self.setNeedsDisplay()
        path.removeAllPoints()
    }

    func midPoint(p0:CGPoint,p1:CGPoint)->CGPoint {
        let x=(p0.x+p1.x)/2
        let y=(p0.y+p1.y)/2
        return CGPoint(x: x, y: y)
    }

    func drawBitmap() {
        UIGraphicsBeginImageContextWithOptions(self.bounds.size, true, 1)
        strokeColor?.setStroke()
        if((incrementalImage) == nil){
            let rectPath:UIBezierPath = UIBezierPath(rect: self.bounds)
            UIColor.whiteColor().setFill()
            rectPath.fill()
        }
        incrementalImage?.drawAtPoint(CGPointZero)
        path.stroke()
        incrementalImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
    }

}

There are two main ways to do this.

Option 1:

Give your ViewLine class its own lineSize property:

class ViewLine: UIView {
    var lineSize = 1
}

Give ViewController a reference to ViewLine , and use a property observer to update the property inside viewLine whenever it changes in ViewController :

class ViewController: UIViewController {

    // v~~~ be sure to connect this outlet in interface builder
    @IBOutlet weak var viewLine: ViewLine!

    var lineSize = 1 {
        didSet {
            viewLine.lineSize = lineSize
        }
    }
}

Now your ViewLine class will have its own lineSize property that can be accessed from within its drawRect method directly.

Option 2:

Give your ViewLine class a reference to ViewController :

class ViewLine: UIView {

    // v~~~ be sure to connect this outlet in interface builder
    @IBOutlet weak var controller: ViewController!
}

Now, in your drawRect method, replace path.lineWidth = lineSize with path.lineWidth = controller.lineSize .

Basically, one of your classes needs a reference to the other in order for them to be able to communicate.

You should make Singleton Model class. A singleton class can be accessed from anywhere. Here is how you should create a singleton class in swift.

class ApplicationModel {

    class var sharedInstance: ApplicationModel {
        get {
            struct Static {
                static var instance: ApplicationModel? = nil
                static var token: dispatch_once_t = 0
            }
            dispatch_once(&Static.token, {
                Static.instance = ApplicationModel()
            })
            return Static.instance!
        }
    }

    var lineSize = 1
}

Inside ViewController

override func viewDidLoad() {
        super.viewDidLoad()

        //Instantiate ApplicationModel
        //GET
        let lineSize = ApplicationModel.sharedInstance.lineSize

        //SET
        ApplicationModel.sharedInstance.lineSize = 5
    }

Inside viewLine

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

     //Access Application Model


            //GET
            let lineSize = ApplicationModel.sharedInstance.lineSize

            //SET
            ApplicationModel.sharedInstance.lineSize = 5
}

Hope this helps!

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