YO, I have a long image (125x8000 pixls) that i am translating downwards, once it reaches a certain point, i want to use the same image and place it directly on top of the translating image, so it appears to be a continuous stream, perpetually coming downward. so like halfway through its translation, i add a copy of the image at the top of the first image. and repeat.
OR if i could somehow use ONE image and cycle it, as if it were circular, or a wheel. This is a slot machine. I won't give the code behind because its top secret(not really) but this is my xaml so far:
<Window x:Class="WpfApplication3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication3"
mc:Ignorable="d"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
Title="MainWindow" Height="422.846" Width="581.652">
<Window.Resources>
<x:ArrayExtension Type="sys:Int32" x:Key="arr">
<sys:Int32>2100</sys:Int32>
<sys:Int32>3000</sys:Int32>
<sys:Int32>4200</sys:Int32>
<sys:Int32>6000</sys:Int32>
<sys:Int32>6800</sys:Int32>
<sys:Int32>1500</sys:Int32>
<sys:Int32>500</sys:Int32>
<sys:Int32>8000</sys:Int32>
</x:ArrayExtension>
<Storyboard x:Key="SB2">
<DoubleAnimation Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)"
Duration="0:0:4"
To="2900">
<DoubleAnimation.EasingFunction>
<SineEase EasingMode="EaseOut">
</SineEase>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
<Storyboard x:Key="SB3">
<DoubleAnimation Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)"
Duration="0:0:3"
To="2100">
<DoubleAnimation.EasingFunction>
<SineEase EasingMode="EaseOut">
</SineEase>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
<Storyboard x:Key="SBName">
<DoubleAnimation Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)"
Duration="0:0:6"
To="4111">
<DoubleAnimation.EasingFunction>
<SineEase EasingMode="EaseOut">
</SineEase>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</Window.Resources>
<Grid>
<Image x:Name="im" Source="E:/fruit_roll.png" Stretch="None" Width="125" Height="8210" Margin="76,-7705,374.2,-109.8">
<Image.RenderTransform>
<TranslateTransform/>
</Image.RenderTransform>
</Image>
<Image x:Name="im1" Source="E:/fruit_roll.png" Stretch="None" Width="125" Height="8210" Margin="223,-7705,227.2,-109.8">
<Image.RenderTransform>
<TranslateTransform/>
</Image.RenderTransform>
</Image>
<Image x:Name="im2" Source="E:/fruit_roll.png" Stretch="none" Width="125" Height="8210" UseLayoutRounding="True" SnapsToDevicePixels="True" Margin="370,-7705,80.2,-109.8">
<Image.RenderTransform>
<TranslateTransform/>
</Image.RenderTransform>
</Image>
<Image x:Name="slot" Source="E:/Slot-Machine.png" Margin="-50,-187,-63.8,-166.8"/>
<Button x:Name="button1" Content="Button" Click="button_Click_2" Margin="235,302,283.2,61.2" Background="#FFB00000" AllowDrop="True" BorderBrush="#FFFF8484" Opacity="0.15"/>
</Grid>
</Window>
Any ideas or suggestions on how to make this appear to be continuous would be great.
Something like this should work:
<Rectangle>
<Rectangle.Fill>
<ImageBrush
ImageSource="E:/fruit_roll.png" TileMode="Tile"
Viewport="0,0,125,8000" ViewportUnits="Absolute">
<ImageBrush.Transform>
<TranslateTransform/>
</ImageBrush.Transform>
</ImageBrush>
</Rectangle.Fill>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Fill.Transform.Y"
To="-8000" Duration="0:0:5"
RepeatBehavior="Forever"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
</Rectangle>
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