How do I randomly generate integer values in a text box for every one second till I click on a button.
I came up with following code (Clicking on Button 1 should generate random integers for every 1 second in textBox1 till Button2 is clicked) and its not working (Output is empty text box).
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Timers;
namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
bool buttonclicked = false;
System.Timers.Timer myTimer;
System.Random r = new System.Random();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
while (buttonclicked == false)
{
myTimer = new System.Timers.Timer();
myTimer.Elapsed += new ElapsedEventHandler(rnd);
myTimer.Interval = 1000;
myTimer.Start();
}
}
public void rnd(Object sender, EventArgs e)
{
textBox1.Text = r.Next(0, 1000).ToString();
}
private void button2_Click(object sender, EventArgs e)
{
buttonclicked = true;
myTimer.Stop();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
Looks like it is because you are using a while loop instead of an if block. Your condition should look like this:
if( buttonclicked == false)
{
....
}
Your while(buttonclicked == false) will create an infinite loop once you click the button.You can just do
private void button1_Click_1(object sender, EventArgs e)
{
myTimer = new System.Timers.Timer();
myTimer.Elapsed += new System.Timers.ElapsedEventHandler(rnd);
myTimer.Interval = 1000;
myTimer.Start();
}
private void button2_Click_1(object sender, EventArgs e)
{
myTimer.Stop();
}
and you need to make a safe thread call to the textbox by doing :
delegate void SetTextCallback(string text);
private void SetText(string text)
{
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
And to set the text just use SetText(r.Next(0 ,1000).ToString());
I think you were right to a loop - but not the timer.
No need to declare the System.Random
at the class level either - unless you're using it elsewhere.
Using a for
loop.
private void button1_Click_1(object sender, EventArgs e)
{
var r = new System.Random();
for (var i = 0; i < 1000; i++)
{
textBox1.Text = r.Next(0, 1000).ToString();
}
}
Using a while
loop.
private void button1_Click_1(object sender, EventArgs e)
{
var r = new System.Random();
var i = 0;
while (i < 1000)
{
textBox1.Text = r.Next(0, 1000).ToString();
i++;
}
}
If you really want to add a new number each second, you could use async
and await
(to stop UI blocking) and add a System.Threading.Thread.Sleep(1000);
.
Or even Task
based would be better than a Timer
(in my opinion). It's good to understand how Tasks work.
A Timer
is okay for this scenario - but in real applications they can get messy, especially with multiple timers.
Here is an example of how the above would work using Tasks.
private void button1_Click(object sender, EventArgs e)
{
var uiScheduler = TaskScheduler.FromCurrentSynchronizationContext();
Task.Factory.StartNew(() => AddRandomNumbers(uiScheduler));
}
private async Task AddRandomNumbers(TaskScheduler uiScheduler)
{
var r = new Random();
for (int i = 0; i < 1000; i++)
{
await Task.Factory.StartNew(
() => textBox1.Text = r.Next(0, 1000).ToString(),
CancellationToken.None,
TaskCreationOptions.None,
uiScheduler);
Thread.Sleep(1000);
}
}
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