I need to add a mesh into the scene in a time delay . unfortunately setTimeout
function doesn't work for me
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide});
function addMesh(mesh)
{
setTimeout(function()
{
Scene.add(mesh);
},3000);
}
for (var i = 0; i < pointzz.length; i += 2) {
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI / 2;
mesh.rotation.y = Math.PI;
mesh.rotation.z = Math.PI;
mesh.name = "mesh";
mesh.position.set(pointzz[i], 0, pointzz[i + 1]);
mesh.scale.set(15, 15, 15);
addMesh(mesh);
}
here pointzz
contains the x
and z
coordinates of the mesh
. The code works fine. All the meshes are added to the scene
but I need each mesh need to be added in a small time delay
setTimeout
works fine in three.js
.
See this fiddle here for a demo (adds mesh and wireframe after 2 seconds).
Why is setTimout
not what you want? What do you want to achieve?
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