I have a question about three.js
. How do I set an offset to a mesh? The basic code is available at: http://lukas.achatz.ws/tst/webgl_003.html
What I want is to set a position offset and also that point should be used as the rotation reference.
I tried: mesh.applyMatrix( new THREE.Matrix4().makeTranslation( -2, 0, 0 ) );
but this only moves the mesh in the scene.
You can simply do:
var group = new THREE.Group();
scene.add( group );
var mesh = new THREE.Mesh( ..., ... );
mesh.position.set( -2, 0, 0 );
group.add( mesh );
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