I want to add buttons and textboxes dynamically on runtime with each button react differently.
ie newbutton1
linked with texbox1 ,
newbutton2 linked with
textbox2`
Right now any button just prints from the first to the last textbox one after the other.
Also consider that I have a button1 & textbox1 already on the form for guides
Here is my code :
List<Button> buttons = new List<Button>();
List<TextBox> textboxes = new List<TextBox>();
int NumTextBox = 0;
void click(object sender, EventArgs e)
{
MessageBox.Show(textboxes[NumTextBox].Text);
NumTextBox++;
}
int x = 0;
int y = 0;
void AddClick(object sender, EventArgs e)
{
Button newButton = new Button();
buttons.Add(newButton);
newButton.Click += click;//
// newButton.Location.Y = button1.Location.Y + 20;
newButton.Location = new Point(button1.Location.X, button1.Location.Y+25+x);
x += 25;
this.Controls.Add(newButton);
TextBox newTextBox = new TextBox();
textboxes.Add(newTextBox);
// newTextBox.Click += click;
newTextBox.Location = new Point(textBox1.Location.X, textBox1.Location.Y+25+y);
y += 25;
this.Controls.Add(newTextBox);
}
you can have a class like mybutton that inherits from button class, in this new class you can have a property with textbox type . just like following code . and in your code when you want to Instantiated Button you can use list<mybutton>
and set linkedTextbox property with a textbox.
public class myButton:Button
{
...
public TextBox linkedTextBox{set;get;}
}
and in your code you should write some thing like this :
list<myButton> buttons=new list<myButton>();
Textbox someTextBox=new TextBox();
buttons[0].linkedTextbox=someTextBox;
and in your event you can use:
((myButton)sender).linkedTextBox.text="Some thing";
Thank you everyone , I followed @Franck's answer .So WHAT CHANGED :
I've deleted the pre-made
button1
&textbox1
and add them programatically on theForm_load
so that I can add them in theLists
A proof screenshot : http://prntscr.com/aprqxz
CODE:
List<Button> buttons = new List<Button>();
List<TextBox> textboxes = new List<TextBox>();
Button button1 = new Button();
TextBox textBox1 = new TextBox();
int x = 0;
int y = 0;
void click(object sender, EventArgs e)
{
var txt = textboxes[Convert.ToInt32(((Button)sender).Tag)].Text;
MessageBox.Show(txt.ToString());
}
void AddClick(object sender, EventArgs e)
{
Button newButton = new Button();
newButton.Click += click;
newButton.Location = new Point(button1.Location.X, button1.Location.Y+25+x);
x += 25;
newButton.Tag = buttons.Count;
this.Controls.Add(newButton);
buttons.Add(newButton);
//
TextBox newTextBox = new TextBox();
newTextBox.Location = new Point(textBox1.Location.X, textBox1.Location.Y+25+y);
y += 25;
this.Controls.Add(newTextBox);
textboxes.Add(newTextBox);
}
void MainFormLoad(object sender, EventArgs e)
{
button1.Click += click;
button1.Location = new Point(55, 48);
button1.Tag = buttons.Count;
this.Controls.Add(button1);
buttons.Add(button1);
//
textBox1.Location = new Point(137, 50);
this.Controls.Add(textBox1);
textboxes.Add(textBox1);
}
EDIT 1: As the counting starts from 0 I didn't added newButton.Tag = buttons.count+1;
I added just newButton.Tag = buttons.count;
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