I am creating a game similar to Pacman. The game board is held in an array called "testLevel." Here, I am trying to code the ghosts and make them move one square per 5 second. What happens is that every 5 seconds the ghost function will be called, but the program runs so fast that the function gets called multiple times within that second when I only want it to run once then not run again until another 5 seconds. How can I fix this problem. Thanks!
var testLevel = [[0,0,0,0,0,0],[0,1,0,1,1,0],[0,0,1,0,1,0],[0,0,1,0,1,0],[0,1,4,1,1,0],[0,0,0,0,0,0]];
function draw() {
background(255);
var sec = second();
if (sec % 5 == 0) {
ghost();
}
}
function ghost(){
for(b=1; b <7 ;b++){// column
for (a=5; a>-1; a--){// row
if (testLevel[a][b] == 4 && testLevel [a-1][b] !== 0){
c = a;
d = b;
printBoard();
}
}
}
testLevel[c][d] =1;
testLevel[c-1][d] = 4;
}
It sounds to me like you want to use some sort of timing function, either
setTimeout(function, milliseconds)
---Executes a function, after waiting a specified number of milliseconds.
or
setInterval(function, milliseconds)
---Same as setTimeout(), but repeats the execution of the function continuously.
(From http://www.w3schools.com/js/js_timing.asp )
In this case, setInterval(ghost, 5000)
in draw()
should do the trick.
Instead of looping to determine 5 seconds, use setInterval:
var testLevel = [[0,0,0,0,0,0],[0,1,0,1,1,0],[0,0,1,0,1,0],[0,0,1,0,1,0],[0,1,4,1,1,0],[0,0,0,0,0,0]];
function draw() {
background(255);
var interval = setInterval(ghost, 5000)
function ghost(){
for(b=1; b <7 ;b++){// column
for (a=5; a>-1; a--){// row
if (testLevel[a][b] == 4 && testLevel [a-1][b] !== 0){
c = a;
d = b;
printBoard();
}
}
}
testLevel[c][d] =1;
testLevel[c-1][d] = 4;
}
Note: You can use clearInterval(interval) to stop the process.
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