I am trying to add a new instance of my asd class to a list by constructing a new asd and then adding that, but Unity gives an Object not set to instance of object error.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class asd {
public int a = 0;
public string s = "asd";
public asd (int apop, string ssdf) {
a = apop;
s = ssdf;
}
}
public class test : MonoBehaviour {
public List<asd> list;
// Use this for initialization
void Start () {
list.Add (new asd(1, "yeee"));
list.Add (new asd(456, "oooo"));
}
// Update is called once per frame
void Update () {
}
}
Instantiate your list correctly as below then add asd
to it
public List<asd> list = new List<asd>();
// Use this for initialization
void Start () {
list.Add(new asd(1, "yeee"));
list.Add(new asd(456, "oooo"));
}
public List<asd> list;
This says what list
is, it doesn't instantiate it:
public List<asd> list = new List<asd>();
Note that class-names should start with a capital letter (PascalCase).
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