Can we store byte[] in PCL version of Realm.io? And how efficient is it at lets say 100GB worth of 3MB images?
UPDATE : Realm Xamarin supports byte[]
since v0.75.0.
We don't support binary data yet.
It is coming very soon though (only not as byte arrays but via the
System.Data.Linq.Binary class).
See
Issue #510
Realm is as a rule of thumb not optimized for large arrays of binary data and 100GB seems unrealistically high for something to be running on a phone or tablet.
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