I got this QA on stack overflow -- How to call code behind server method from a client side javascript function?
however, it is call the function from javascript, how can I do it from c# . I use unity3d to develop an ios app, I did not do it before. Could some one know how to do it?
Thanks in advance.
the backend give these like the below. url: https://{server address}/register paramters:
and return: - user_id, int
I run the server method with the right parameters, if the parameters are right, it give back a int/user_id return.
WWW unity3d Class, this is what probably you are looking for. WWW is
a small utility module for retrieving the contents of URLs.
For details to interact with Server (PHP) using C# i'll suggest you this unitywiki link . You will require to do something like this as this tutorial suggested.
IEnumerator GetData()
{
gameObject.guiText.text = "Loading Scores";
WWW hs_get = new WWW(highscoreURL);//highscoreURL this is ur url as u said
yield return hs_get;
if (hs_get.error != null)//checking empty or error response etc
{
print("There was an error getting the high score: " + hs_get.error);
}
else
{
gameObject.guiText.text = hs_get.text; // this is a GUIText that will display the scores in game.
}
}
The reset thing you can customize according to your specification main things to use is WWW with Co-routine .
I found a post about this from this blog -- devindia
In face, add a WWWForm
as a secondary parameter to WWW
, then it is a post
to server.
using UnityEngine;
using System.Collections;
public class PostJsonDataScript : MonoBehaviour
{
// Use this for initialization
string Url;
void Start()
{
Url = "Url to the service";
PostData(100,"Unity");
}
// Update is called once per frame
void Update()
{
}
void PostData(int Id,string Name)
{
WWWForm dataParameters = new WWWForm();
dataParameters.AddField("Id", Id);
dataParameters.AddField("Name", Name);
WWW www = new WWW(Url,dataParameters);
StartCoroutine("PostdataEnumerator", Url);
}
IEnumerator PostdataEnumerator(WWW www)
{
yield return www;
if (www.error != null)
{
Debug.Log("Data Submitted");
}
else
{
Debug.Log(www.error);
}
}
}
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