I want to connect iphone to my linux machine using sockets. I ran server program on linux and kept socket in listening mode and tried to send string from my iphone. But not able connect to linux machine. I tried CFStream api. for connection i used port 3000 . My code is as below:
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(@"view did load");
data = [[NSMutableData alloc] init];
outputStream = [[NSOutputStream alloc] initToMemory];
inputStream = [[NSInputStream alloc] init];
[self initNetworkCommunication];
[self sendString:@"Hello World\n"]
}
- (void)initNetworkCommunication {
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"192.168.1.62",3000, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)(readStream); // ivar
[inputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
outputStream = ( __bridge NSOutputStream *)(writeStream); // ivar
[outputStream setDelegate:self];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream open];
}
-(void)sendString:(NSString *)string {
NSLog(@"data string:%@",string);
if(!CFWriteStreamOpen(writeStream)){
NSLog(@"Error, writeStream not open");
//[outputStream close];
}
NSLog(@"Status of outputStream: %i", [outputStream streamStatus]);
NSData *data = [[NSData alloc] initWithData:[string dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
}
-(void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
NSLog(@"thestream:%@",theStream);
NSLog(@"stream event %lu", (unsigned long)streamEvent);
BOOL byteIndex = nil;
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break;
case NSStreamEventHasSpaceAvailable: {
uint8_t *readBytes = (uint8_t *)[data mutableBytes];
readBytes += byteIndex; // ivar
int data_len = [data length];
unsigned int len = ((data_len - byteIndex >= 1024) ? 1024 : (data_len - byteIndex));
uint8_t buf [len];
(void)memcpy(buf, readBytes, len);
len = [(NSOutputStream *)theStream write:(const uint8_t *)buf maxLength:len];
NSLog(@"Sending buffer of len: %d", len);
byteIndex += len;
break;
}
case NSStreamEventHasBytesAvailable:
NSLog(@"the stream:%@, inputStream:%@",theStream,inputStream);
if (theStream == inputStream) {
uint8_t buffer[1024];
int len;
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
if (nil != output) {
NSLog(@"server said: %@", output);
}
}
}
[self sendString:@"Another Test"];
}
break;
case NSStreamEventErrorOccurred:
theError = [theStream streamError];
NSString * event = [[NSString alloc]initWithFormat:@"NSStreamEventErrorOccurred %@ ",theError];
NSLog(@"Can not connect to the host!:%@",event);
break;
// case NSStreamEventEndEncountered:
// NSLog(@"Closing stream...");
// [theStream close];
// [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
// //[theStream release];
// theStream = nil;
// break;
// default:
// NSLog(@"Unknown event");
}
}
I got the solution. I did some mistakes.Commenting two lines in view did load and adding two lines in initNetworkCommunication solved problem corrected code is as below.
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"view did load"); data = [[NSMutableData alloc] init]; // outputStream = [[NSOutputStream alloc] initToMemory]; // Commented this two lines // inputStream = [[NSInputStream alloc] init]; [self initNetworkCommunication]; [self sendString:@"Hello World\\n"] } - (void)initNetworkCommunication { //My program stuck at CFStreamCreatePairWithSocketToHost. I declared this two objects globally but it didn't work then I declared it here now it works CFReadStreamRef readStream ; CFWriteStreamRef writeStream ; CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"192.168.1.62",3000, &readStream, &writeStream); inputStream = (__bridge NSInputStream *)(readStream); // ivar [inputStream setDelegate:self]; [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [inputStream open]; outputStream = ( __bridge NSOutputStream *)(writeStream); // ivar [outputStream setDelegate:self]; [outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [outputStream open]; }
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