I am using Visual Studio 2015 Community Edition. I am attempting to build a very basic game engine. I would like to keep the Core part of the engine separate from the physics and rendering code. I know how to add the secondary Physics and Renderer projects to the main Core solution. But, how do I set up the relationship, and how do I access the Renderer and the Physics files in the Core part of the solution? Are there any necessary changes that I need to make to the project properties such as the Linker and VC++ Directories?
<project name> (Core)
<solution1> (Core project)
<solution2> (Physics)
<solution3> (Renderer)
In core project you want to use Physics and Renderer. To link projects between them go to Core project -> options -> common properties -> references -> add new reference -> check Physics and Renderer
after this make that setting from Linker and VC++ Directories ( C/C++ - > general -> additional include directories and Linker - > general -> additional include directories
and Linker - > general -> input -> additional dependencies
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