I am trying to build a connection between two computers on a local network, one using a slightly modified version of the Boost Asio C++ TCP asynchronous server sample, the other one using NodeJS.
var net = require('net');
var HOST = '127.0.0.1';
var PORT = 14002;
var client = new net.Socket();
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
// Write a message to the socket as soon as the client is connected
//the server will receive it as message from the client
client.write('Hello');
});
// Add a 'data' event handler for the client socket
// data is what the server sent to this socket
client.on('data', function(data) {
var fs = require('fs');
fs.writeFile("test.txt", data, function(err) {
if(err) {
return console.log(err);
}
client.write("Data written"); // returns successful
console.log("The file was saved!");
});
});
// Add a 'close' event handler for the client socket
client.on('close', function() {
console.log('Connection closed');
});
#include <ctime>
#include <iostream>
#include <fstream>
#include <string>
#include <unistd.h>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
extern string _coordinates;
using namespace std;
using boost::asio::ip::tcp;
std::string inline make_daytime_string() {
std:: time_t now = std::time(0);
return std::ctime(&now);
}
class tcp_connection
// Using shared_ptr and enable_shared_from_this
// because we want to keep the tcp_connection object alive
// as long as there is an operation that refers to it.
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_service& io_service) {
cout << "Creates a pointer for the tcp connection" <<endl;
return pointer(new tcp_connection(io_service));
}
tcp::socket& socket() {
return socket_;
}
// Call boost::asio::async_write() to serve the data to the client.
// We are using boost::asio::async_write(),
// rather than ip::tcp::socket::async_write_some(),
// to ensure that the entire block of data is sent.
void start() {
while(1) {
start_read();
// This is going to read after every 1ms the _coordinates variable
usleep(1000);
m_message = _coordinates;
boost::asio::async_write(
socket_,
boost::asio::buffer(m_message),
boost::bind(
&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
);
}
}
private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
void start_read() {
// Start an asynchronous operation to read a newline-delimited message.
// When read, handle_read should kick in
boost::asio::async_read_until(
socket_,
input_buffer_,
'\n',
boost::bind(
&tcp_connection::handle_read,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
// When stream is received, handle the message from the client
void handle_read(const boost::system::error_code& ec) {
std::cout << "HANDLE_READ - line 101" << "\n";
messageFromClient_ = "";
if (!ec) {
// Extract the newline-delimited message from the buffer.
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
// Empty messages are heartbeats and so ignored.
if (!line.empty()) {
messageFromClient_ += line;
std::cout << "Received: " << line << "\n";
}
start_read();
}
else {
std::cout << "Error on receive: " << ec.message() << "\n";
}
}
// handle_write() is responsible for any further actions
// for this client connection.
void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) {
m_message += "helloo\n";
}
tcp::socket socket_;
std::string m_message;
boost::asio::streambuf input_buffer_;
std::string messageFromClient_;
};
class tcp_server {
public:
// Constructor: initialises an acceptor to listen on TCP port 14002.
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 14002))
{
// start_accept() creates a socket and
// initiates an asynchronous accept operation
// to wait for a new connection.
start_accept();
}
private:
void start_accept() {
// creates a socket
cout << "creating a new socket for the communication" <<endl;
tcp_connection::pointer new_connection = tcp_connection::create(acceptor_.get_io_service());
// initiates an asynchronous accept operation
// to wait for a new connection.
acceptor_.async_accept(
new_connection->socket(),
boost::bind(
&tcp_server::handle_accept,
this,
new_connection,
boost::asio::placeholders::error
)
);
}
// handle_accept() is called when the asynchronous accept operation
// initiated by start_accept() finishes. It services the client request
void handle_accept(tcp_connection::pointer new_connection, const boost::system::error_code& error) {
if (!error) {
cout << "Starting the new tcp connection" <<endl;
new_connection->start();
}
// Call start_accept() to initiate the next accept operation.
start_accept();
}
tcp::acceptor acceptor_;
};
int inline launch_server() {
try {
boost::asio::io_service io_service;
tcp_server server(io_service);
// Run the io_service object to perform asynchronous operations.
io_service.run();
}
catch (std::exception& e) {
std::cerr << e.what() << std::endl;
}
return 0;
}
Sending the message from the C++ to NodeJS works (the async_write(..)
in the start()
while loop, which sends _coordinates
every 1ms), but I can't manage to handle the messages coming from my NodeJS program :
When running (both programs on my computer, on localhost), the output of ss -tp | grep 14002
ss -tp | grep 14002
(14002 being the port), the Recv-Q/Send-Q of the NodeJS process are empty (and the socket.write(...)
returns successful), while, for the C++ part, the Recv-Q is constantly growing and Send-Q is empty Moreover, when running, all the cout ..
of the handler_read()
are not printed, which means that the async_read_until()
function never calls the handler.
I tried all the overload versions of the async_read_until()
, none of them works. And, as the messages are not of constant size, it seems that i have no choice but to use read_until.
I hope I didn't forget any useful information. Thank you for your help !
You are basically saturating your CPU with the infinite while loop in your tcp_connection::start
method. Not only that it is saturating the CPU, it is also a bug in your design. Why would you want to continuously attach handlers for read and also send/write data to the socket in a infinite loop ? Most probably you want to write
to the socket after receiving a request from the client.
Below are the methods I changed to make it work like a regular client-server:
void start() {
start_read();
// This is going to read after every 1ms the _coordinates variable
usleep(1000);
m_message = _coordinates;
}
void start_read() {
// Start an asynchronous operation to read a newline-delimited message.
// When read, handle_read should kick in
boost::asio::async_read_until(
socket_,
input_buffer_,
'\n',
boost::bind(
&tcp_connection::handle_read,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
void handle_read(const boost::system::error_code& ec) {
std::cout << "HANDLE_READ - line 101" << "\n";
messageFromClient_ = "";
if (!ec) {
// Extract the newline-delimited message from the buffer.
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
// Empty messages are heartbeats and so ignored.
if (!line.empty()) {
messageFromClient_ += line;
std::cout << "Received: " << line << "\n";
}
start_read();
}
else {
std::cout << "Error on receive: " << ec.message() << "\n";
}
start_read();
boost::asio::async_write(
socket_,
boost::asio::buffer(m_message),
boost::bind(
&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
);
}
I am not sure what you are 'actually' trying to do based on the question as it stands now, but the above changes should be a good point to start with.
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