I am not very familiar with Unit Tests, I know that they are very important for code quality, and I want to write some in my project. I recently run into some issues. The context is that, I am writing the testClassA for my Aclass, but some functions in Aclass depend on BClass.
BClass is a utility function, so it has many public static
function. AClass uses Bclass's functions :
public class Aclass{
public boolean Afunction()
{
String result = Bclass.Bfunction();
//do stuff with result
return true
}
}
public class Bclass{
public static String Bfunction()
{
//function code
}
}
I want that everytime the BClass.Bfunction is called, then I can return what I want without really execute the real Bfunction in Bclass, so my Aclass doesn't depend on other class in my test. Is it possible ?
One approach that limits your changes to just the Aclass, and eliminates the dependency on Bclass (as you asked for) is extract-and-override:
So your modified Aclass would look like this:
public class Aclass {
public boolean Afunction() {
String result = doBfunction();
// do stuff with result
return true;
}
// This is your "extracted" method.
protected doBfunction() {
return Bclass.Bfunction();
}
}
and your test class would look like this:
class AClassTest {
@Test
public void testAFunction() {
Aclass testObject = new TestableAclass();
boolean value = testObject.AFunction();
// now you can assert on the return value
}
class TestableAclass extends Aclass {
@Override
protected String doBfunction() {
// Here you can do whatever you want to simulate this method
return "some string";
}
}
}
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