I am trying to create a small library(game engine) which can be exported as a .dll and then used in another project(game). I have a solution in Visual Studio with two projects one the dll project(game engine) and the main gamewin32 project.
In the the game project I will be using impilicit linking but the problem is the dll project won't generate a .lib file.
In my dll project file I have a header file which contains :
#pragma once
#ifdef _WIN32
#ifdef PHASESHIFTENGINE_EXPORTS
#define PHASESHIFTENGINE_API __declspec(dllexport)
#else
#define PHASESHIFTENGINE_API __declspec(dllimport)
#endif
#endif
And another Header File of a simple 2D Vector implementation to be exported:
#pragma once
#include "phaseShiftAPI.h"
#include <algorithm>
template<class T>
class PHASESHIFTENGINE_API PSVec2
{
public:
union
{
T m_x, m_y;
T m_elements[1];
};
public:
PSVec2();
PSVec2(const T& m_x, const T& m_y);
PSVec2(const PSVec2& other);
PSVec2(PSVec2&& other);
~PSVec2();
PSVec2& operator=(const PSVec2& other);
PSVec2& operator=(PSVec2&& other);
PSVec2& operator+(const PSVec2& right);
PSVec2& operator+(const T& right);
PSVec2& operator++();
PSVec2& operator-(const PSVec2& right);
PSVec2& operator-(const T& right);
PSVec2& operator--();
PSVec2& operator*(const PSVec2& right);
PSVec2& operator*(const T& right);
PSVec2& operator/(const PSVec2& right);
PSVec2& operator/(const T& right);
};
Along with its .cpp file.
I also have a precompiled header cointaining:
#pragma once
#ifdef _WIN32
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include "phaseShiftAPI.h"
After all this why won't a .lib file be created?
在Project Properties -> General
,将Configuration Type
设置为Static Library (.lib)
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