Im working in a mini trivia game, everything is working fine. The only problem right now is when the user finish answering the questions the buttons still enabled.
I have created a function to disable and enable buttons
and my function for disable buttons
is working in my UIButton
action but in this case is not working, I don't know if I missing something or Im doing something wrong.
PS: Im kind new in swift code This is what I have:
private func pickingRandomQuestion() {
if questions.count > 0 {
questionNumber = random() % questions.count
questionLabel.text = questions[questionNumber].Question
answerNumber = questions[questionNumber].Answer
imgDisplay.image = questions[questionNumber].Img
answerA.setTitle(questions[questionNumber].Answers[0], forState: .Normal)
answerB.setTitle(questions[questionNumber].Answers[1], forState: .Normal)
answerC.setTitle(questions[questionNumber].Answers[2], forState: .Normal)
answerD.setTitle(questions[questionNumber].Answers[3], forState: .Normal)
questions.removeAtIndex(questionNumber)
} else {
finishGame.hidden = false
disableButtons()
//Here is my problem
//NSLog("Done")
//NSLog(String(finalScore))
}
}
@IBAction func btnA(sender: UIButton) {
unhide()
disableButtons()
if answerNumber == 1 {
endLabel.text = "You are Right"
finalScore+=1
} else {
endLabel.text = "You are Wrong"
}
}
@IBAction func btnB(sender: UIButton) {
unhide()
disableButtons()
if answerNumber == 2 {
endLabel.text = "You got it"
finalScore+=1
} else {
endLabel.text = "You are Wrong"
}
}
@IBAction func btnC(sender: UIButton) {
unhide()
disableButtons()
if answerNumber == 3 {
endLabel.text = "You are Correct"
finalScore+=1
} else {
endLabel.text = "You are Wrong"
}
}
@IBAction func btnD(sender: UIButton) {
unhide()
disableButtons()
if answerNumber == 4 {
endLabel.text = "You are Right"
finalScore+=1
} else {
endLabel.text = "You are Wrong"
}
}
@IBAction func nextQuestion(sender: UIButton) {
pickingRandomQuestion()
hide()
enableButtons()
}
answerA.enabled = false
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