I'm working on UDP transmission of audio data. I'm using the CocoaAsyncSocket-GCDAsyncUdpSocket. When my project runs on the iPhone 6 I can just receive part of the data. A few seconds later the app can't receive data anymore, but it can still send data. I tried to run on the iPhone 4 and there is no such problem. Can anyone explain what could be going wrong?
请确保您使用的是singleton。我只是遇到了同样的问题,在我的情况下,我不使用singleton导致很多对象,并且每次都无法接收数据。
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