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Unreal Engine 4 create custom input device plugin

I want create a custom plugin for Unreal Engine 4.

I have downloaded Unreal Engine 4.13 source code and I have followed this guide with success: https://wiki.unrealengine.com/Custom_input_device_plugin_guide

I have compiled UE4 editor and running it I can see my plugin works fine.

Now I want to share my plugin with other people so I have copied my plugin folder (with all binaries) on the plugin folder (Engine\\Plugins\\Developer) on another PC where Unreal Engine 4.13 was installed using Epics Game launcher (so in this PC I don't have the source code of Unreal Engine but the release version installed on C:\\Program Files x86....."

The problem is that when I launch some project I see the error message:

"MyPlugin.dll missing or build with a different engine version" and suggest me to build. I choose ok and clicking on "show log" I can read "Target is up to date". Then this window shutdown and I receive the error message that ask me to rebuild my plugin manually.

What's wrong?

Thanks in advance for any suggestion!

Can you try to put the plugin in your game project and let it compile? I downloadd a plugin without Binaries, and got the same problem if I put it in Engine/Plugins , but it compiles fine in MyGameProject/Plugins .

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