I need to make the player disappear when he gets in car. Right now, it works as a single-player, but since I am new to "Unet" I don't really know how to achieve this, I tried some ways, but they didn't work. Here is script:
[Client]
void OnControllerColliderHit(ControllerColliderHit hit)
{
//so if we hit car
if(hit.collider.tag == "Vehicle")
{
//if we pressed "E"
if (Input.GetKeyDown(KeyCode.E))
{
//call method to disable some stuff taht should be disabled, like: controller, shoot, weapons etc.
if (isServer)
CmdCall(inVehicle, hit);
else
RpcCall(inVehicle, hit);
}
}
}
[Command]
void CmdCall(bool invehicle, ControllerColliderHit hit){
RpcCall(inVehicle, hit);
}
[ClientRpc]
void RpcCall(bool invehicle, ControllerColliderHit hit)
{
disable(inVehicle, hit);
}
I can't see any errors in console but I cant enter play mode cause there are some compiler errors, which again i cant see in console. thank you for any tip, comment, downvote, upvote, or hint :)
尝试使用NetworkServer.UnSpawn ()
和NetworkServer.Spawn ()
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