In my code below I have two points point1
and point2
and a rectangle
. Generally I would like to know how to determine if a line from both points would pass through the rectangle.
var point1 = CGPoint(x: screenSize.width/4,y: screenSize.height/4)
var point2 = CGPoint(x: 3*screenSize.width/4,y: 3*screenSize.height/4)
var rectangle = CGRect(x: sprite.position.x, y: sprite.position.x/2, width: sprite.frame.width, height: sprite.frame.height))
You can do line intersection tests between the line determined by your 2 points and each the 4 sides of the rectangle
func intersectionBetweenSegments(p0: CGPoint, _ p1: CGPoint, _ p2: CGPoint, _ p3: CGPoint) -> CGPoint? {
var denominator = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y)
var ua = (p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)
var ub = (p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)
if (denominator < 0) {
ua = -ua; ub = -ub; denominator = -denominator
}
if ua >= 0.0 && ua <= denominator && ub >= 0.0 && ub <= denominator && denominator != 0 {
return CGPoint(x: p0.x + ua / denominator * (p1.x - p0.x), y: p0.y + ua / denominator * (p1.y - p0.y))
}
return nil
}
func intersectionBetweenRectAndSegment(rect: CGRect, _ p0: CGPoint, _ p1: CGPoint) {
var result = false
let topLeftCorner = rect.origin
let topRightCorner = CGPoint(x: rect.origin.x + rect.size.width, y: rect.origin.y)
let bottomLeftCorner = CGPoint(x: rect.origin.x, y: rect.origin.y + rect.size.height)
let bottomRightCorner = CGPoint(x: rect.origin.x + rect.size.width, y: rect.origin.y + rect.size.height)
if intersectionBetweenSegments(po, p1, topLeftCorner, topRightCorner) != nil {
return true
}
if intersectionBetweenSegments(po, p1, topRightCorner, bottomRightCorner) != nil {
return true
}
if intersectionBetweenSegments(po, p1, bottomRightCorner, bottomLeftCorner) != nil {
return true
}
if intersectionBetweenSegments(po, p1, bottomLeftCorner, topLeftCorner) != nil {
return true
}
return false
}
Segment intersection code copied from here .
Not tested!
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