I´m making a game with Swift. I need to add nodes where I press the screen, I know this is not from other planet but I can't do it.
Highly simplified example could look like this:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
let node = SKNode()
node.position = location
addChild(node)
}
Here is how you can add an remove labels by tapping:
class ViewController: UIViewController{
private var labels = [UILabel]()
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
for label in labels {
if label.frame.contains(touch.location(in: view)) {
label.removeFromSuperview()
return
}
}
let label = UILabel()
view.addSubview(label)
labels.append(label)
label.text = "touch"
label.sizeToFit()
label.center = touch.location(in: view)
}
}
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