How to possible send data to server and save them there in Unity 5 and Photon? for example send device UID, device Model, Device Name.
You can override OnPhotonSerializeView to write & read data.
void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info){
if (stream.isWriting) {
// Write device info
stream.SendNext (deviceUID);
stream.SendNext (deviceModel);
stream.SendNext (deviceName);
} else {
// Read device info
deviceUID = (string)stream.ReceiveNext ();
deviceModel = (string)stream.ReceiveNext ();
deviceName = (string)stream.ReceiveNext ();
}
}
The order of the variables you send should be in the same order you receive them. Your object also has to have a PhotonView attached to it.
You can see more info here.
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