I wish made an Angular module using Unity WebGL. Indeed nothing has already done on this topic and no module existed today. However, I am little lost and I need help. It would be good if that module will develop to Angular 2. But I know Angular 1 so far.
Unity 3D export gave that:
<!doctype html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | Test Unity</title> <style> /* a style sheet needs to be present for cursor hiding and custom cursors to work. */ </style> </head> <body> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="600px" width="960px"></canvas> <script type='text/javascript'> var Module = { TOTAL_MEMORY: 268435456, errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false' compatibilitycheck: null, dataUrl: "Development/ExportMiniDev.data", codeUrl: "Development/ExportMiniDev.js", memUrl: "Development/ExportMiniDev.mem", }; </script> </body> </html>
Could you please provide to me something to start. I already pass a lot of my time on this. If I succeed I will publish that module on Github.
Looks like there are now a couple of libraries (I haven't tested them):
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