I'm having a trouble in animation. here is some codes:
//wobbling cells in collection view controller
if (_isEdit){
myCell.transform = CGAffineTransformMakeRotation(-0.01);
[UIView animateWithDuration:0.12
delay:0.0
options:UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse|UIViewAnimationOptionAllowUserInteraction|UIViewAnimationOptionCurveLinear
animations:^{
myCell.transform = CGAffineTransformMakeRotation(0.01);
} completion:nil];
}
What I want is when the "_isEdit == YES;" cells wobbling.
But if I push to another ViewController when the cells wobbling, then dismiss. The animation stop ("_isEdit" is still "YES")...
How can I keep the animation working?
If I understood the question correctly you can just call the method again in viewDidAppear, and it should start again.
- (void)viewDidAppear:(BOOL)animated;
If the code is from:
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath;
then you could try just reloading the tableView by calling reloadData on the tableView in the viewDidAppear method. If the _isEdit is still equal to YES then the animation should trigger again.
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