I have a code that works great. I thing I don't like is that when mouseleave an animation stops sharp. That is not good. I got a couple ideas:
How make 'reverse play' after mouseleave? (play reverse animation from breakdown point after mouseleave)
animContainer = document.getElementById('bodymovin'); var params = { container: animContainer, renderer: 'svg', loop: true, autoplay: true, autoplay:false, autoloadSegments: false, path: 'data.json' }; var anim; anim = bodymovin.loadAnimation(params); animContainer.addEventListener("mouseenter", myScript1); animContainer.addEventListener("mouseleave", myScript2); function myScript1(){ anim.play(); } function myScript2(){ anim.stop(); }
Using the above example, this code works for me, though I can't help thinking there's a cleaner way to accomplish this...(will put a working pen up soon)
example1 = document.getElementById('example1');
var params = {
container: example1,
renderer: 'svg',
loop: false,
autoplay:false,
autoloadSegments: false,
path: 'example1.json'
};
var anim;
anim = bodymovin.loadAnimation(params);
example1.addEventListener("mouseenter", myScript1);
example1.addEventListener("mouseleave", myScript2);
function myScript1(){
bodymovin.setDirection(1);
anim.play();
}
function myScript2(){
bodymovin.setDirection(-1);
anim.play();
};
Solved. Just put this code:
$('#bodymovin').hover(function(){
bodymovin.setDirection(1);
anim.play();
}, function(){
bodymovin.setDirection(-1);
anim.play();
});
instead of:
animContainer.addEventListener("mouseenter", myScript1);
animContainer.addEventListener("mouseleave", myScript2);
function myScript1(){
anim.play();
}
function myScript2(){
anim.stop();
}
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