My Client is sending to the server correctly if I send buffers after some interval. But if I send messages without interval server receives one buffer.For example if i send two buffers "message1" and "message2" and puts 1 second sleep between this two sending operation server receives 2 buffers and prints message1 "\\n" message2. But if I send these 2 buffers without sleep server gets 1 buffer and prints message1message2. I can't understand why it is happening.My server and client code are as follows.
server.c
#include<stdio.h>
#include<string.h> //strlen
#include<stdlib.h> //strlen
#include<sys/socket.h>
#include<arpa/inet.h> //inet_addr
#include<unistd.h> //write
#include<pthread.h> //for threading , link with lpthread
void *connection_handler(void *);
int main(int argc, char *argv[])
{
int socket_desc, new_socket, c, *new_sock;
struct sockaddr_in server, client;
char *message;
//Create socket
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1)
{
printf("Could not create socket");
}
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(10240);
//Bind
if (bind(socket_desc, (struct sockaddr *)&server, sizeof(server)) < 0)
{
puts("bind failed");
return 1;
}
puts("bind done");
//Listen
listen(socket_desc, 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
while ((new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)))
{
puts("Connection accepted");
//Reply to the client
// message = "Hello Client , I have received your connection. And now I will assign a handler for you\n";
// write(new_socket, message, strlen(message));
pthread_t sniffer_thread;
new_sock = malloc(1);
*new_sock = new_socket;
if (pthread_create(&sniffer_thread, NULL, connection_handler, (void*)new_sock) < 0)
{
perror("could not create thread");
return 1;
}
//Now join the thread , so that we dont terminate before the thread
//pthread_join( sniffer_thread , NULL);
puts("Handler assigned");
}
if (new_socket<0)
{
perror("accept failed");
return 1;
}
while (1);
return 0;
}
void *connection_handler(void *socket_desc)
{
//Get the socket descriptor
int sock = *(int*)socket_desc;
int read_size;
char *message, client_message[2000];
//Send some messages to the client
// message = "Greetings! I am your connection handler\n";
// write(sock, message, strlen(message));
//
// message = "Now type something and i shall repeat what you type \n";
// write(sock, message, strlen(message));
//Receive a message from client
while ((read_size = recv(sock, client_message, 2000, 0)) > 0)
{
puts(client_message);
//Send the message back to client
//write(sock, client_message, strlen(client_message));
memset(client_message, 0, sizeof(client_message));
}
if (read_size == 0)
{
puts("Client disconnected");
fflush(stdout);
}
else if (read_size == -1)
{
perror("recv failed");
}
//Free the socket pointer
free(socket_desc);
return 0;
}
client.c
#include<stdio.h>
#include<string.h> //strlen
#include<sys/socket.h>
#include<arpa/inet.h> //inet_addr
int main(int argc, char *argv[])
{
int socket_desc;
struct sockaddr_in server;
char *message, server_reply[2000];
//Create socket
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1)
{
printf("Could not create socket");
}
server.sin_addr.s_addr = inet_addr("192.168.246.26");
server.sin_family = AF_INET;
server.sin_port = htons(10240);
//Connect to remote server
if (connect(socket_desc, (struct sockaddr *)&server, sizeof(server)) < 0)
{
puts("connect error");
return 1;
}
puts("Connected\n");
//Send some data
message = "nayan";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "Mazhar vai";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "Sarwar vai";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "joy";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "sumon";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "rahim";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "karim";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "jamal";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "kamal";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
/*sleep(1);*/
message = NULL;
message = "salam";
if (send(socket_desc, message, strlen(message), 0) < 0)
{
puts("Send failed");
return 1;
}
//Receive a reply from the server
// if (recv(socket_desc, server_reply, 2000, 0) < 0)
// {
// puts("recv failed");
// }
// puts("Reply received\n");
// puts(server_reply);
return 0;
}
TCP is a streaming protocol (as indicated by the use of SOCK_STREAM
). That means there are no packet beginnings or ends, it's all just a single stream of bytes. It also means that a single receive call may read less than was sent using a single transmit call, or what was sent with multiple (including a trailing partial) transmit calls.
To handle it you need to come up with a higher-level protocol to put on top of TCP. It either needs to contain the length of the data being sent (in a fixed-length format), or you need to have some other way to know the beginning or at least the end of a message.
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