I can show another object in front of my player using this simple line of code
newPosition =player.transform.position+player.transform.forward * distance
but how can i restrict it to always show in the same position(but in front of player) no matter what is the rotation of my player ?
When you rotate gameobject transform.forward
always changes.Because of you are using local values. But you need the use word values for this.
newPosition =player.transform.position+Vector3.forward * distance
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