I was trying to figure it out if Meta Quest Pro is compatible with SteamVR. I have searched all the internet, and also tried to ask to ChatGPT, but I ...
I was trying to figure it out if Meta Quest Pro is compatible with SteamVR. I have searched all the internet, and also tried to ask to ChatGPT, but I ...
I was prompted to install an update of in the unity hub from 2022.1.20f1 to 2022.2.22f1. During the process of the update VS2019 was updated to 2022. ...
I have a problem to build my unity project. I have a VR unity project I want to build to use my oculus quest 2 to test my game. But when building I ge ...
I'm working with this tutorial on using a mouse to test a VR game, and for the most part I got it working, except it seems to "reset" the X or Y posit ...
I have a question about Unity VR development for Oculus Quest 2. Is it possible to have a GUI to import a local (stored in Quest2) modelfile and then ...
I need to write a VR application that disables HMD positional tracking for a specific situation and then reenable it again. In the UI it is a simple ...
I need to reset the player's position in the main menu scene to 0,0,0, whether or not they have saved their playerprefs. This is the code I'm using i ...
In the project I have added Player Movement with Joystick for both Right Controller and Left Controller. There are objects for which XRGrabIntractable ...
I am working with Unity and the Mixed Reality Toolkit. My issue is that "HP Reverb G2" is not detected using Windows Mixed Reality, but it works if I ...
I am using the HandConstraint solver for MRTK with Solver Handler TrackedTargetType as Controller Ray. The documentation says that HandConstraint work ...
I am trying to show a UI always in front of the player, and facing it, in a Unity3D VR project. I am using Unity 2021.3.5f1. I have a simple UI: a Ca ...
I am very new to unity and C#. I'm making a game which needs to be able to extract the mass of the currently held object in VR. So, if I'm holding an ...
I have a simple mesh cube, and I want the same image to be applied on each face of the cube : Here is what I have so far (front face is ok but not t ...
I just need to make some simple 3D and 360-image tests using A-frame, for HTML and Oculus, and the "exit vr" button would be very useful in Oculus, bu ...
I am trying to tag two PUN instantiated game objects with "Player1" and "Player2" tags by looking at their PhotonView ViewIDs through an RPC call. I a ...
I was creating a virtual room with aframe and to implement the mirror I used Diarmid's code: https://cdn.jsdelivr.net/gh/diarmidmackenzie/aframe-multi ...
In regards to A-Frame's <a-sound> component, why does switching the "positional" property to false only work when used within an <a-entity ...
absolute VR dev newbie here. As stated in the title, how can I "build and run" VR application developed in Unity on HP Omnicept Reverb G2 headset? In ...
I am learning SceneKit. And I have a simple scene with a single shape and a light. Here is the light code: It produces the following result: Whe ...
THIS POST IS NOW IRRELEVANT PLEASE CHECK MY NEWER ONE I am making a horror game with next bots on VR (Quest/Quest2) the player has 1 "Mixed" light o ...