I am trying to test and see if my bullet hits the enemy and if it does ill remove it from the pane and from the bullet list. However, I do not know how to look for the position of the bullet while it is in the middle of its animation. how do I do this? thanks!
case S:
Circle bullet = new Circle(5);
bullet.setLayoutX(guns.getGun1().getLayoutX() + guns.getGun1().getWidth());
bullet.setLayoutY(guns.getGun1().getLayoutY());
bullets.add(bullet);
stage1Pane.getChildren().add(bullet);
TranslateTransition bulletMovement = new TranslateTransition(Duration.seconds(3),bullet);
bulletMovement.fromXProperty().bind(guns.getGun1().translateXProperty());
bulletMovement.fromYProperty().bind(guns.getGun1().translateYProperty());
bulletMovement.toXProperty().bind(guns.getGun1().translateXProperty().add(1000));
bulletMovement.toYProperty().bind(guns.getGun1().translateYProperty());
bulletMovement.play();
if (bullet.getCenterX() == enemy.getEnemyBody().getLayoutX())
{
bulletMovement.stop();
enemy.getEnemyLegs().setLayoutX(300);
}
bulletMovement.setOnFinished(i->{
System.out.println(bullet.getCenterX() + " " + enemy.getEnemyBody().getLayoutX());
bullets.remove(bullet);
stage1Pane.getChildren().remove(bullet);
});
break;
You can just add a listener to its boundsInParent
property. The listener will be invoked every time the bounds change, ie every time it moves:
bullet.boundsInParentProperty().addListener((obs, oldBounds, newBounds) -> {
double centerX = newBounds.getMinX() + newBounds.getWidth() /2 ;
// ... etc
});
Note that the TranslateTransition
works by changing the translateX
and translateY
properties of the node: so the circle's centerX
and centerY
properties will not change during the animation.
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