I am trying to program a game of rock paper scissors. When I click on my input, the function is not invoked. I am wondering if I am overlooking anything in my code:
function LFG(){
var c=math.random();
if (c<0.3333){
cmove="r";
document.getElementById("playahater").src("rightRockHand.jpg");
}
if (c>0.3333 && c<0.6666){
cmove="p";
document.getElementById("playahater").src("rightHandPaper.jpg");
}
if (c>0.6666){
cmove="s";
document.getElementById("playahater").src("rightHandScissors.jpg");
}
return cmove;
}
function rock(){
LFG();
document.getElementById("playa").src("leftRockHand.jpg");
if (cmove == "r"){
ties += ties;
return ties;
}
if (cmove == "p"){
losses += losses;
return losses;
}
if (cmove == "s"){
wins += wins;
return wins;
}
}
This code covers all of my functions, switching the second function for the logical substitute for paper and scissors. Here is where the function is invoked
<td><input onclick="scissor()" type="image" src="scissors.jpg" alt="scissors" id="scissors"/></td>
function rock(){
var cmove = LFG(); <-- here is your fix
document.getElementById("playa").src("leftRockHand.jpg");
if (cmove == "r"){
ties += ties;
return ties;
}
if (cmove == "p"){
losses += losses;
return losses;
}
if (cmove == "s"){
wins += wins;
return wins;
}
}
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