简体   繁体   中英

Overriding Equals and GetHashCode doesn't necessarily override equality overloading operator

I have the following code:

public enum ClassType
{
    I,
    II,

}

public enum LocationType
{
    A,
    B
}
public class Person
{
    public LocationType LocType
    { get; set; }
    public ClassType ClaType
    { get; set; }


    public override bool Equals(object obj)
    {
        Person obPer = obj as Person;
        if (obPer == null)
            return false;
        if (LocType != obPer.LocType)
            return false;
        if (ClaType != obPer.ClaType)
            return false;
        return true;

    }

    public override int GetHashCode()
    {
        return LocType.GetHashCode()^ClaType.GetHashCode();
    }

}

  static void Main(string[] args)
    {

        var p1 = new Person()
        {
            ClaType = ClassType.I,
            LocType = LocationType.A
        };


        var p2 = new Person()
        {
            ClaType = ClassType.I,
            LocType = LocationType.A
        };

        bool isEqual1 = p1.Equals(p2);  //true
        bool getHashCodeNum = p1.GetHashCode() == p2.GetHashCode();  //true
        bool isEqual2 = p1 == p2;  //false
    }

I find that isEqual1=true , getHashCodeNum=true , but isEqual2=false .

I would expect that since I already override Equals and GetHashCode , then the operator == should automatically follow the behavior of Equals , but this is not so. Any reason?

An == is an operator . You can overload the == operator over two Person s as follows:

public class Person {

    //..

    public static bool operator == (Person a, Person b)
    {
        if (Object.ReferenceEquals(a,null) && Object.ReferenceEquals(b,null))
            return true;
        if (Object.ReferenceEquals(a,null) || Object.ReferenceEquals(a,null))
            return false;
        return a.LocType == b.LocType && a.ClaType != b.ClaType;
    }

    public static bool operator != (Person a, Person b)
    {
       return ! (a == b);
    }

}

== and != are pairs: you need to implement != if you implement == and vice versa, otherwise you get the error:

error CS0216: The operator Person.operator ==(Person, Person) requires a matching operator != to also be defined

Now when you compare two Person s it should work. Mind however that you do not override equality operators, you overload them. So the compiler picks the == implementation (this is not done at runtime through a dynamic binding). As a result:

bool isEqual2 = p1 == p2;  //true
bool isEqual3 = (object) p1 == p2;  //false
bool isEqual4 = p1 == (object) p2;  //false
bool isEqual5 = (object) p1 == (object) p2;  //false

By default the == over two object s is reference equality so only if the two arguments are Person s here, we check whether the two persons are equivalent .

It is therefore probably better to use Equals(..) if you want to check equality with a dynamic binding.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM