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update live pointcloud data in vtk python

I have a basic question as i am new to VTK. I have to draw live point cloud data in VTK. I have modified the code given in How to display point cloud in vtk in different colors? .

The pointcloud should update for number of times given in iterations(here 30). I have used Initialize() to avoid blocking control flow as mentioned in some solutions, in every iteration the point cloud is updated, and render() is called so that it can update the window with new data.

I cannot figure out why this is blocking the control flow, and the data is not updated. Only once the iterations are over, after renderWindowInteractor.Start() is called, the interaction is enabled.

import vtk
from numpy import random

class VtkPointCloud:

    def __init__(self, zMin=-10.0, zMax=10.0, maxNumPoints=1e6):
        self.maxNumPoints = maxNumPoints
        self.vtkPolyData = vtk.vtkPolyData()
        self.clearPoints()
        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputData(self.vtkPolyData)
        mapper.SetColorModeToDefault()
        mapper.SetScalarRange(zMin, zMax)
        mapper.SetScalarVisibility(1)
        self.vtkActor = vtk.vtkActor()
        self.vtkActor.SetMapper(mapper)

    def addPoint(self, point):
        if self.vtkPoints.GetNumberOfPoints() < self.maxNumPoints:
            pointId = self.vtkPoints.InsertNextPoint(point[:])
            self.vtkDepth.InsertNextValue(point[2])
            self.vtkCells.InsertNextCell(1)
            self.vtkCells.InsertCellPoint(pointId)
        else:
            r = random.randint(0, self.maxNumPoints)
            self.vtkPoints.SetPoint(r, point[:])
        self.vtkCells.Modified()
        self.vtkPoints.Modified()
        self.vtkDepth.Modified()

    def clearPoints(self):
        self.vtkPoints = vtk.vtkPoints()
        self.vtkCells = vtk.vtkCellArray()
        self.vtkDepth = vtk.vtkDoubleArray()
        self.vtkDepth.SetName('DepthArray')
        self.vtkPolyData.SetPoints(self.vtkPoints)
        self.vtkPolyData.SetVerts(self.vtkCells)
        self.vtkPolyData.GetPointData().SetScalars(self.vtkDepth)
        self.vtkPolyData.GetPointData().SetActiveScalars('DepthArray')

def func(pointCloud):
    # Renderer
    renderer = vtk.vtkRenderer()
    renderer.AddActor(pointCloud.vtkActor)
    renderer.SetBackground(.2, .3, .4)
    renderer.ResetCamera()

    # Render Window
    renderWindow = vtk.vtkRenderWindow()

    renderWindow.AddRenderer(renderer)

    # Interactor
    renderWindowInteractor = vtk.vtkRenderWindowInteractor()
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # Begin Interaction
    renderWindow.Render()
    renderWindowInteractor.Initialize()
    return renderWindow,renderWindowInteractor

def main(iter):
    while iter > 0:
        pointCloud = VtkPointCloud()
        for k in xrange(10000):
            point = 20*(random.rand(3)-0.5)
            pointCloud.addPoint(point)
        pointCloud.addPoint([0,0,0])
        pointCloud.addPoint([0,0,0])
        pointCloud.addPoint([0,0,0])
        pointCloud.addPoint([0,0,0])
        if iter == 30:
            renderWindow,renderWindowInteractor = func(pointCloud)
        else:
            #pointCloud.vtkPolyData.Modified()
            renderWindow.Render()
        iter -= 1
    renderWindowInteractor.Start()

main(30)

So you want to do an animation. A better practice is to follow this sample explaining how to do use a TimerEvent.

Here is what it would look like with your code:

 import vtk from numpy import random class VtkPointCloud: def __init__(self, zMin=-10.0, zMax=10.0, maxNumPoints=1e6): self.maxNumPoints = maxNumPoints self.vtkPolyData = vtk.vtkPolyData() self.clearPoints() mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(self.vtkPolyData) mapper.SetColorModeToDefault() mapper.SetScalarRange(zMin, zMax) mapper.SetScalarVisibility(1) self.vtkActor = vtk.vtkActor() self.vtkActor.SetMapper(mapper) def addPoint(self, point): if self.vtkPoints.GetNumberOfPoints() < self.maxNumPoints: pointId = self.vtkPoints.InsertNextPoint(point[:]) self.vtkDepth.InsertNextValue(point[2]) self.vtkCells.InsertNextCell(1) self.vtkCells.InsertCellPoint(pointId) else: r = random.randint(0, self.maxNumPoints) self.vtkPoints.SetPoint(r, point[:]) self.vtkCells.Modified() self.vtkPoints.Modified() self.vtkDepth.Modified() def clearPoints(self): self.vtkPoints = vtk.vtkPoints() self.vtkCells = vtk.vtkCellArray() self.vtkDepth = vtk.vtkDoubleArray() self.vtkDepth.SetName('DepthArray') self.vtkPolyData.SetPoints(self.vtkPoints) self.vtkPolyData.SetVerts(self.vtkCells) self.vtkPolyData.GetPointData().SetScalars(self.vtkDepth) self.vtkPolyData.GetPointData().SetActiveScalars('DepthArray') class AddPointCloudTimerCallback(): def __init__(self, renderer, iterations): self.iterations = iterations self.renderer = renderer def execute(self, iren, event): if self.iterations == 0: iren.DestroyTimer(self.timerId) pointCloud = VtkPointCloud() self.renderer.AddActor(pointCloud.vtkActor) pointCloud.clearPoints() for k in xrange(10000): point = 20*(random.rand(3)-0.5) pointCloud.addPoint(point) pointCloud.addPoint([0,0,0]) pointCloud.addPoint([0,0,0]) pointCloud.addPoint([0,0,0]) pointCloud.addPoint([0,0,0]) iren.GetRenderWindow().Render() if self.iterations == 30: self.renderer.ResetCamera() self.iterations -= 1 if __name__ == "__main__": # Renderer renderer = vtk.vtkRenderer() renderer.SetBackground(.2, .3, .4) renderer.ResetCamera() # Render Window renderWindow = vtk.vtkRenderWindow() renderWindow.AddRenderer(renderer) # Interactor renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) renderWindowInteractor.Initialize() # Initialize a timer for the animation addPointCloudTimerCallback = AddPointCloudTimerCallback(renderer, 30) renderWindowInteractor.AddObserver('TimerEvent', addPointCloudTimerCallback.execute) timerId = renderWindowInteractor.CreateRepeatingTimer(10) addPointCloudTimerCallback.timerId = timerId # Begin Interaction renderWindow.Render() renderWindowInteractor.Start() 

Note that I renamed iter to iterations because iter is a reserved name in Python.

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