i want to generate random number between (1 to 6),is there any way to change the chance of geting number 6 more than other numbers?
for example for this code
private void pictureBox5_MouseClick(object sender, MouseEventArgs e)
{
Random u = new Random();
m = u.Next(1,6);
label2.Text = m.ToString();
}
Let p
be probability of any 1..5
numbers and 1 - p
is a probability of 6
:
//DONE: do not recreate Random
private static Random s_Generator = new Random();
private void pictureBox5_MouseClick(object sender, MouseEventArgs e) {
const double p = 0.1; // each 1..5 has 0.1 probability, 6 - 0.5
// we have ranges [0..p); [p..2p); [2p..3p); [3p..4p); [4p..5p); [5p..1)
// all numbers 1..5 are equal, but the last one (6)
int value = (int) (s_Generator.NexDouble() / p) + 1;
if (value > 6)
value = 6;
label2.Text = value.ToString();
}
That wouldn't be random then. If you wanted to weight it so you would get 6 half the time, you could do this:
m = u.Next(1,2);
if(m == 2)
{
label2.Text = "6";
}
else
{
label2.Text = u.Next(1,5).ToString();
}
Based on what weighting you want you could change it-> 3 instead of 2 get a 33.33% weighting and so on. Otherwise, as the commenter said, you'd have to look into probability distributions for a more mathematically elegant solution.
Depends on how more likely. An easy way (but not very flexible) would be the following:
private void pictureBox5_MouseClick(object sender, MouseEventArgs e)
{
Random u = new Random();
m = u.Next(1,7);
if (m > 6) m = 6;
label2.Text = m.ToString();
}
If you want a totally random distribution of 1...5 and just a skwed 6, then Dmitry's seems best.
If you what to skew ALL the numbers, then try this:
You could define the possibility in a percentage of getting each of the numbers in an array:
/*static if applicable*/
int[] p = { (int)Math.Ceiling((double)100/6), (int)Math.Floor((double)100/6), (int)Math.Ceiling((double)100/6), (int)Math.Floor((double)100/6), (int)Math.Ceiling((double)100/6), (int)Math.Ceiling((double)100/6) };
////The array of probabilities for 1 through p.Length
Random rnd = new Random();
////The random number generator
int nextPercentIndex = rnd.Next() % 100; //I can't remember if it's length or count for arrays off the top of my head
////Convert the random number into a number between 0 and 100
int TempPercent = 0;
////A temporary container for comparisons between the percents
int returnVal = 0;
////The final value
for(int i = 0; i!= p.Length; i++){
TempPercent += p[i];
////Add the new percent to the temporary percent counter
if(nextPercentIndex <= TempPercent){
returnVal = i + 1;
////And... Here is your value
break;
}
}
Hope this helps.
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