I am basically trying to do what the question says but its not happening. Can anyone explain why?
if event.type == pygame.KEYDOWN:
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
screen.blit(player_1, [170, 333])
if keys[pygame.K_d]:
screen.blit(player_1, [331, 500])
if keys[pygame.K_s]:
screen.blit(player_1, [170, 665])
if keys[pygame.K_a]:
screen.blit(player_1, [10, 500])
if keys[pygame.K_UP]:
screen.blit(player_2, [195, 333])
if keys[pygame.K_RIGHT]:
screen.blit(player_2, [356, 500])
if keys[pygame.K_DOWN]:
screen.blit(player_2, [196, 665])
if keys[pygame.K_LEFT]:
screen.blit(player_2, [35, 500])
Instead of holding your key down. Try using a Boolean statement bonded to the key you want to pop up an image. Would look something similar to this
Keys[pygame.K_UP] = false
If Keys[pygame.K_UP] == true:
Print "(insert image url here)"
Else
(Do nothing)
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